Pocus wrote:A note concerning the new featuring of auto-garrison, which is now able to spontaneously, on the fly, muster a garrison if a location is besieged by enemy forces:
http://www.ageod.net/agewiki/AutoGarrison_Feature
This new feature, coded for VGN and retrofitted into WIA (could work for ACW too) has vast potential, like creating at last artilleries units for forts. The rule is done so it can't be exploited by having these artilleries used in any other manner (like adding them in a combat stack).
* Enough replacements of the first element of the unit which will be created must be in stock.
Carnium wrote:Interesting and great feature. Is this already in ROP too?
The only thing that I am bit concerned of is this:
IF the garrison uses militia then it is no problem. But if not, then the main problem will or would be if you are in a dire need of replacements for you field armies when your garrison units get them instead. Something like that is already happening in NPC and ROP and probably in WiA too -> locked, fixed and static units in cities get your much needed replacements as new elements.
Pocus wrote:Release Candidate #2:
Some files were missing in RC1, here they are:
http://ageoddl.telechargement.fr/temp/patch_WIA_v1.08rc2.zip
Hobbes wrote:I downloaded rc2 from the top link but it still says rc1 on the loading screen - is this OK?
Cheers, Chris
tyrex wrote:I've got quite issues with that one. Everytime I'm doing the march 1776 turn, I've got a critical error blocking the game.
I'd rather go back to the 1.07 as it seems.
tyrex wrote:sorry I've deleted all the files. But I've start a new one. As soon as I've got a crash I'll send you the bugged files.
WallysWorld wrote:Using the 1.08rc2 patch for a PBEM game, I'm getting a critical error when trying to play the Next Turn button from October 1777 to November. I just sent an email to Ageod support with the game files, logs and my dxdiag result.
But this is the error showing up in the main log:
6:29:52 PM (Reporting) THost.ProcessTurn Starting hosting of turn 2134 - 1777, October
6:29:52 PM [Error ] THost.CheckHarshnessDamage Exception caught: Violation d'accès à l'adresse 00766FA6 dans le module 'WIA.exe'. Lecture de l'adresse 00000008
6:29:52 PM [Error ] THost.AbortProcess Hosting aborted while performing PreHostProcess: CheckHarshnessDamage
6:29:52 PM [Error ] THost.AbortProcess Hosting aborted while performing PreHostProcess
6:34:14 PM [Critical ] TGameSim.ExportData Exception caught, ExportStep: Structures Violation d'accès à l'adresse 005BDA32 dans le module 'WIA.exe'. Lecture de l'adresse 000287D4
WallysWorld wrote:lodilefty,
I can assume than that our current PBEM is done? Or will we be able to continue it after the next patch release?
I hope I did send the right files and info to the support email.
Longhairedlout wrote:Hi thanks for the work on the patch..... is this patch savegame compatible with the 1.08RC2 patch.
PANGI wrote:Can i load 1.07b save if i'll upgrade to 1.08rc3?
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