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squarian
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Tue Jul 20, 2010 3:24 pm

Pocus wrote:* Fixed duplicate Dyhern & co (3 brigades) wrongly setup in Alsace in 1756 scenario. These units now appear with the 1757 Event 'Armée La Dauphine' Beta5


Looks like Dyherrn & his bde was removed, but not the rest:

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PhilThib
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Tue Jul 20, 2010 6:03 pm

Yes, they are not duplicates ;)
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squarian
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Tue Jul 20, 2010 9:10 pm

PhilThib wrote:Yes, they are not duplicates ;)


I think the Turpin Hussards is a double - the event for the Soubise Armee de Dauphine (1757 events) includes this:

CreateUnit
SetType = $uni_FRA_Hus0
SetName = Turpin

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Ebbingford
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Tue Jul 20, 2010 10:13 pm

The cost in WS and conscripts still does not fit on the unit detail panel.

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Ebbingford
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Wed Jul 21, 2010 8:46 am

It looks like the link between Pilgrams, ID667, and Iglau, ID798, is not being treated as a river crossing. The cost in days to reach it is also supporting this, 11 days from Iglau but to go from Iglau to Deutschbrod via the bridge is 12 days.

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PhilThib
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Wed Jul 21, 2010 9:54 am

I'll have a look into this one :D
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PhilThib
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Wed Jul 21, 2010 1:45 pm

Here is the fix for Iglau (put the files in GameData/Regions)

I also fixed some roads issues in other sections of the map, but it won't work till the scenarios are redone with next patch

:cool:
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Ebbingford
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Thu Jul 22, 2010 4:26 pm

Another wrong terrain is in Brunn, ID 790. In the tooltip it says it is clear but the graphic is the same as woods terrain.

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Ebbingford
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Sat Jul 24, 2010 3:43 pm

The calculations regarding the number of prisoners that you take when a garrison surrenders is I think 10 times more than it should be.
I have just had 4 units surrender to me in one siege and the message that I got said that I had taken 20,000 prisoners, thats 5000 men in each unit :w00t:
A large garrison unit only has roughly 1000 men in it so the garrison of 4 units that surrendered to me was probably one of those, plus a small militia garrison, a fort battery and a supply stockpile, roughly 2000 men all told. Not 20,000.

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Ebbingford
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Wed Jul 28, 2010 10:34 pm

Another leader who is not displaying properly when in command of a stack is Wangenheim, see pic below.

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Ebbingford
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Thu Jul 29, 2010 3:10 pm

There is no picture in the Berliner Zeitung for the Volontaires de Saint-Victor event, only text.

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PhilThib
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Thu Jul 29, 2010 7:08 pm

This was fixed in my previous patch :bonk: :bonk: :bonk:
May be the picture was omitted in the latest installment :(
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Ebbingford
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Fri Jul 30, 2010 7:59 pm

Has anyone else noticed that the message that you get before a battle about one side retreating and suffering hits, has 0 hits all the time now?
I can't remember seeing any hits recorded, am I having senior moments or just imagining it? Any one seen any hits?
Is this somehow tied in to the 0 hits with bombardment issue as has been reported in the other games?
And I also seem to think I haven't seen any hits inflicted when I have been conducting sieges or being besieged with this latest beta.
Any one seen any hits reported in the messages when sieges are going on?

Or is all this now WAD and instead of hits it is now loss of cohesion? ;)

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Ebbingford
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Sat Jul 31, 2010 3:39 pm

It lools like there should be 2 extra "bridges" shown on the map.
The first one is between Wesel, ID822, and Rhinberg, ID833. I say there should be one which isn't displayed because it takes 4 days for my corps to get from Wesel to Brereford, ID835, via a bridge, and also 4 days from Wesel to Rhinberg. If you leave Wesel and then go from the next region down, Duysberg, ID834, it takes 10 days from Duysberg to Rhinberg. Therefore there should be a bridge showing between Wesel and Rhinberg, it looks like it is there in the movement calculations already, just not showing on the map.
The second one is between Koln, ID829, and Dusseldorf, ID831. This trip is taking my corps 6 days, but if you try and cross from the next region up, Nuys, ID830, the crossing to Dusseldorf takes 12 days.

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Ebbingford
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Sun Aug 01, 2010 12:38 pm

Both the Quiberon Bay event and the Capture of Carical event have no tooltip telling the Austrian player that he has lost 10 and 5 NM.

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Ebbingford
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Sun Aug 01, 2010 5:06 pm

I am on my 3rd go at the long campaign as Austria with 103b5. In my previous 2 attempts the event that removes Browne and replaces him with Charles has worked OK.
This time it hasn't, Browne has been removed with no message to say that he has gone and Charles is still locked in Wien.
Save and backup attached if needed.
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squarian
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Sun Aug 01, 2010 8:30 pm

Ebbingford wrote:Both the Quiberon Bay event and the Capture of Carical event have no tooltip telling the Austrian player that he has lost 10 and 5 NM.


Yes - discovered this only when my opponent's AAR told me about Quiberon! :bonk:



Is this somehow tied in to the 0 hits with bombardment issue as has been reported in the other games?


Haven't been paying attention to pursuit losses so I can't say there, but I have noticed that shore bombardment seems to be consistently producing 0 losses.

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squarian
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Sun Aug 01, 2010 8:35 pm

Ebbingford: Just took a quick look at the last turn in a 56-63 campaign under 1.03 b5 - a battle resulted in the Prussians retreating "taking 36 hits" - so it looks like pursuit losses are still happening.

Also, bateaux may be escaping unscathed from shore bombardment because the fort guns are only field arty rather than heavies.

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Ebbingford
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Mon Aug 02, 2010 8:51 am

Ebbingford wrote:I am on my 3rd go at the long campaign as Austria with 103b5. In my previous 2 attempts the event that removes Browne and replaces him with Charles has worked OK.
This time it hasn't, Browne has been removed with no message to say that he has gone and Charles is still locked in Wien.
Save and backup attached if needed.



Several turns later and I have just had the Browne superceded by Charles event. I had already moved Charles to Prag and given him command of the army but he has vanished from the game completely now.
Save and backup attached.
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Pocus
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Mon Aug 02, 2010 3:56 pm

Ebbingford wrote:The calculations regarding the number of prisoners that you take when a garrison surrenders is I think 10 times more than it should be.
I have just had 4 units surrender to me in one siege and the message that I got said that I had taken 20,000 prisoners, thats 5000 men in each unit :w00t:
A large garrison unit only has roughly 1000 men in it so the garrison of 4 units that surrendered to me was probably one of those, plus a small militia garrison, a fort battery and a supply stockpile, roughly 2000 men all told. Not 20,000.


How many men are supposed to be in a conscript point. As for now it is 100 in all games, but if this is 10 for ROP then

cbtMenPerConscriptPt must be modified in settings. I think this can fix the issue.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Bertram
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Mon Aug 02, 2010 4:42 pm

There are indeed 10 men in a conscript point.

For example: you need 51 conscripts to build one regular infantry replacement btn, which consists of 3 elements of 170 men = 510 men.

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Pocus
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Mon Aug 02, 2010 4:51 pm

ok, I'll update the right file for that then, thanks Bertram.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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squarian
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Mon Aug 02, 2010 5:20 pm

I agree - most of the inf battalions "purchasable" in the game cost 50-110 conscript coys. e.g. Austrian German bns cost 68. At 10:1, this puts the manpower of the typical bn between 500-1100, with 600-800 as a typical range. And in fact, 600-800 "other ranks" was a fairly standard size inf bn at the time.

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Mon Aug 02, 2010 6:30 pm

Pocus: When can we expect a final update? t

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Ebbingford
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Wed Aug 04, 2010 1:13 pm

Another event that doesn't have a tooltip explanation is the "Louisbourg capitulates" event.
There is no mention of the 5NM hit that comes with this event.

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lodilefty
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Wed Aug 04, 2010 1:24 pm

Hmm, I looked at the DB and there is a tooltip for this... :)

However, it is a fact that the tooltips do not get 'activated' when a message is sent via the command GenTextMsg. :blink:

So, in this case, as the event is written "for" Prussia, that side should see the tooltip. The Austrian side gets informed via GenTextMsg, thus no tooltip.

This is a long standing situation (AFAIK, since GenTexMsg was added to the repetoire), which either needs "engine work' by the Master, or "code work" by the team (writing Slave Events: separate event to inform opponent, complete with tooltip) :D

Also note that GenTextMsg cannot "jump focus" to a region on the map....
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Clovis
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Wed Aug 04, 2010 6:18 pm

Hi,

I'm uploading here the Prussian AI events for AI improvment purpose. The zip archive has 2 files:

- one in xls format for integration in the official database
-the "ROP Option AI" to place in the RPO/Events directory to play with this improvment with the current version.

That's a first draw of course. But whatever the defects, Prussian AI should be tougher.

Last? I strongly suggest to play with a +2 Fog of War bonus for AI.
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squarian
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Wed Aug 04, 2010 8:55 pm

Clovis wrote:Hi,

I'm uploading here the Prussian AI events for AI improvment purpose. The zip archive has 2 files:

- one in xls format for integration in the official database
-the "ROP Option AI" to place in the RPO/Events directory to play with this improvment with the current version.

That's a first draw of course. But whatever the defects, Prussian AI should be tougher.

Last? I strongly suggest to play with a +2 Fog of War bonus for AI.



Excellent - thanks very much for the improvement, Clovis! I'm looking forward to giving it a try - will report if I see anything pro or con.

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Nikel
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Wed Aug 04, 2010 9:48 pm

Clovis wrote:Hi,

I'm uploading here the Prussian AI events for AI improvment purpose. The zip archive has 2 files:

- one in xls format for integration in the official database
-the "ROP Option AI" to place in the RPO/Events directory to play with this improvment with the current version.

That's a first draw of course. But whatever the defects, Prussian AI should be tougher.

Last? I strongly suggest to play with a +2 Fog of War bonus for AI.



Welcome back again Clovis :)

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Carnium
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Wed Aug 04, 2010 10:52 pm

[quote="Clovis"][/QUOTE]
Welcome back :thumbsup: ;) :D

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