Thu Jul 15, 2010 10:42 am
I attach this screenshot of my game with centrals as I think the supply is not properly calculated.
The map colour is in Supply Mode (although it is not clear to me the colour coding, perhaps can help you).
I have written a big white "S" in the hexes I think are supply points (basically german cities, as Belgian ones doesn't count) and a big white "R" in the Relays (basically converted railroads. There is no major rivers in the area) [I have several doubts about if conquered ports can or cannot be used as Sources or Relays]. Also I have marked with big red "X" wherever the railroad are not converted (so in this points supply by rail is cut).
In this situation, all armies in Germany or adjacent are supplied (IV, V, VI & VII) and also III army in Sedan as it is in/or two hexes from a relay.
II army units are supplied as they are 2 hexes away of the III army HQ that act as a relay to them, but 2nd army HQ is 3 hexes away from relay (it has to bypass 1st army french corp blocking the shortest path because suply cannot be traced through enemy ocuppied hexes) so it must be out of supply.
The same can be stated for the 1st army: some of their units (those in central belgium) can be supplied usig conquered ports as relays (if this is possible), but 1st army HQ is out of supply reach of every other relay.
I guess that the game is using incorrectly conquered cities/towns as suply sources because in this case, all the armies and units are clearly supplied.
Also, I have had some issues with the railroad conversion. Sometimes, units using rail conversion move mode enter in the hex but don't convert the rail (like the belgian hex adjacent to aachen where I have entered twice with two different units and nothing) while others seems to convert themselves after a battle or sometimes leaving a unit there without moving an entire turn.
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