rattlesnake
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Sat Jun 12, 2010 1:37 am

Drakken wrote:
Also, can I use Reaction on a unit I have already moved?


You can.

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count taaffe
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Mon Jun 14, 2010 8:18 am

Hi Drakken!

Thanks to your posting here I gave the army-to-army mode a try over the last couple of days and all I can say is: it's fantastic!!! :coeurs:

It gives the game a realistic feeling.

However I always loved to play in the WEGO mode, but the army-to-army mode is really much better :thumbsup:

IMHO the WEGO-mode is the best way to learn the game.

Hanno
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Prohibit used corps from reassignment

Tue Jun 15, 2010 7:44 pm

Drakken wrote:Good idea.

After all, these Corps would be spent forces, too exhausted and crippled to move around as they are "busy" in their own offensive/ marching orders.


Calvinus, please prohibit used corps from Reassignment, this would be aneasy solution to prevent a gamey tactic of reasigning coprs for double, triple or even more moves.

Of course they should still be available with the original army for army reaction and interception.

Gold is a huge improvemet!

Regards, Hanno

patrat
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Wed Jun 16, 2010 3:23 am

if im not mistaken, calvinus is already working on that problem.

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calvinus
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Wed Jun 16, 2010 8:02 am

Yes I'm working on it, but it's a bit cumberstome (many situations to handle), and I do not know if 100% of combinations can be fixed.

patrat
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Wed Jun 16, 2010 3:35 pm

i guess its not as simple as just not allowing individual units to be activated only once, like hqs are?

would limiting corp reassignment to a sub phase at the beginning of a players military phase be easier? or would that cause more problems?

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calvinus
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Wed Jun 16, 2010 3:41 pm

patrat wrote:i guess its not as simple as just not allowing individual units to be activated only once, like hqs are?

would limiting corp reassignment to a sub phase at the beginning of a players military phase be easier? or would that cause more problems?


Both solutions are quite complex to develop. The second one requires also a lot of work and could generate a rid of problems.

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Tamas
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Wed Jun 16, 2010 5:17 pm

This is a non-issue imho, can be easily spotted in multiplayer, so I would rather have it as a very low priority :)

06 Maestro
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Wed Jun 16, 2010 5:24 pm

calvinus wrote:Both solutions are quite complex to develop. The second one requires also a lot of work and could generate a rid of problems.



Put that one on the back burner-far back burner-like your neighbors back burner. :)

...Besides, we are talking about time periods of a month or more. Certainly there were elite units that could be pulled from the line and redirected for another mission within that time frame. If this is the only area of the game where that can happen I would hardly think it needs fixing-save your energy for elsewhere.

06 Maestro
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Wed Jun 16, 2010 5:26 pm

I also like the army to army mode-now. I hardly ever looked at it before a few months ago. It does take longer, but gives a more realistic way of playing the game.

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Moff Jerjerrod
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Thu Jun 17, 2010 12:11 pm

With my mouse issues finally fully resolved I decided to give turn based army by army mode a go. The discussion in this thread no doubt peaked my interest and being an old fashioned paper board wargamer myself I just had to try.

And wow. Indeed army by army mode is the way to play this game upon mastering the basics. This mode truly captures that old board wargame feel. Last night as I was playing I had flashbacks to the old days when I'd sit (either alone or with my brother) and play AH's Rise and Decline of the Third Reich pushing card board units around on a huge map.

Simply wonderful!

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calvinus
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Thu Jun 17, 2010 12:37 pm

It's a pleasure for me to read all these positive feedbacks! :love:

What you can do is to write user reviews about WW1G in all PC game websites, forums, etc. ;)

patrat
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Thu Jun 17, 2010 3:16 pm

06 Maestro wrote:Put that one on the back burner-far back burner-like your neighbors back burner. :)

...Besides, we are talking about time periods of a month or more. Certainly there were elite units that could be pulled from the line and redirected for another mission within that time frame. If this is the only area of the game where that can happen I would hardly think it needs fixing-save your energy for elsewhere.


my concern is more in the way of gamey exploitation of a breakthrough rather than an enhanced ability to shift units behind your own lines.

im not as sanguine as tamas that this can be so easily spotted in a multiplayer game. which btw i intend to engage in as soon as i have the spare time.

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Moff Jerjerrod
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Thu Jun 17, 2010 5:59 pm

06 Maestro wrote:...It does take longer, but gives a more realistic way of playing the game.


I agree and it also allows for a far finer degree of control over the battlefield situation.

06 Maestro
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Thu Jun 17, 2010 6:05 pm

patrat wrote:my concern is more in the way of gamey exploitation of a breakthrough rather than an enhanced ability to shift units behind your own lines.

im not as sanguine as tamas that this can be so easily spotted in a multiplayer game. which btw i intend to engage in as soon as i have the spare time.



Well, I doubt that I will spot it either unless the same elite unit is used in multiple battles in a row.
Repeated use of a corp would be an exploit for sure, but how many times would qualify? I will have a better idea after finishing a MP game or two.

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Moff Jerjerrod
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Wed Jun 23, 2010 6:20 pm

Still playing Army by Army mode and loving it. One observation I have is that the military phase tends to take much longer to complete under Army by Army mode vs. WEGO mode.

I like how when an army is selected a closed envelope icon is attached to all stacks related to the Army. Most of the time these detachments are close by but sometimes they are spread out or hidden below other independent detachments. Ensuring that all stacks related to the current active army have been plotted is one item that takes up some time.

Another time consuming procedure during military phase is going through all of the nations armies on a side (i.e. I'm currently playing as CP in a 2 player game against the Ai). After all of the armies of all nations on a side have been activated and processed, then you must wait for the Ai to finish up their moves before being allowed to process your independent detachments and armies that have no number.

I'm not complaining about the time it takes to process the military phase, on the contrary I enjoy it a lot and find it quite therapeutic. What I point out for those who are wanting to try Army by Army mode is that be prepared to invest a good hour or so just to process your military phase. You will need more time as more stacks become available to move around.

I've developed a routine that seems to work for myself and catches most if not all of the stacks that must be moved. :coeurs:

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WallysWorld
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Wed Jun 23, 2010 9:08 pm

No kidding that it takes longer to play using the activation method, but it does feel more 'real' to play this way. Even just playing the small Serbian campaign as the Austro-Hungarians using the activation method takes quite a bit longer than using WEGO, but I definitely have more fun playing this way.

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