rattlesnake
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My battle with AI

Mon Jun 07, 2010 8:55 am

I finshed my battle in 1918. I choose CP side,Schlieffen Plan.Army I II in the west line.After several battles in Metz in the west, france declares neutral.So I move the ARM I II to the east by the railway,left only 2 or 3 armys in the west to defeat Belguim.In the east the battle is fierce.Russia make attack to my east port.The attack is so fast that in 1917 They come to the Elberg.With the help of English troops ,they control the sea port.In the west I do not attack belgium,just siege it in the capital and the fortress.In 1918,the English Navy sends their troop to the seaport to defend it .They are almost all elites and with tanks.They do not use tanks ,I don't know why.
After being severely injured,The English corps make retreat. Then One Army of English troops makes some attack.It is defeated by my west army. So Belgium declared neutral.Then I move my west army to the east . I take the Elberg seaport.Russia makes fierce attack almost two areas near Berlin.I make a big surrounding from it's behind,cut of its supply line .One army moved to Warsa,one army moved to Thorn.So I have made a big surrounding In 1918.There is no big battle,the game ends.The CP side has won.I don't know why,because I have not eliminated all the troops and conquered every area.
There are some doubts.Even I win the battle,the NW is still getting down.It says that"I have lost the battle." Is the NW conneted with the Hungary-Austria.Or something else?
During the second play,I choose Moltke plan. I found a good way to treat with English navy corps.At first send a AMB to Turkey or Afghanistan,then Turkey and Afghanistan will declare war on the side of CP.England will move one or two Army to these area.It is a good way to use diplomacy to treat with English navy.

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
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Mon Jun 07, 2010 9:23 am

It seems a very interesting game. Surely it can be considered a nice looking "what if"! :thumbsup:

About your doubts, you got a "political victory". Yes, you did not conquered almost any area, but you successfully brought your enemies to total logoration, till they surrendered. Consider indeed the "enemy inside": mood of the Parliamentary forces, war weariness, strikes, rebellions, people unrest! All these factors forced your enemy to capitulate in the end. That's why you saw the National Will of all countries at war (so including yours) going down, the more war lasts! ;)

rattlesnake
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Posts: 146
Joined: Tue Jun 01, 2010 12:40 pm

Mon Jun 07, 2010 9:43 am

calvinus wrote:It seems a very interesting game. Surely it can be considered a nice looking "what if"! :thumbsup:

About your doubts, you got a "political victory". Yes, you did not conquered almost any area, but you successfully brought your enemies to total logoration, till they surrendered. Consider indeed the "enemy inside": mood of the Parliamentary forces, war weariness, strikes, rebellions, people unrest! All these factors forced your enemy to capitulate in the end. That's why you saw the National Will of all countries at war (so including yours) going down, the more war lasts! ;)


So this game is different from any other strategy games.The "enemy inside" is very important during the game. There are strikes everywhere,and so do munities.Is the strikes connnet with the NW? Is there any way to eliminate that ?The more war lasts the NW is going down,I see ,the war ends in a peaceful way at last.

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calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
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Mon Jun 07, 2010 9:47 am

Strikes and Rebellions can be crushed by successfully adopting the Political Action "Restore Order": each one successfully adopted action, each one strike/rebellion is suppressed. So no need to send troops.

Strikes, Rebellions affect NW, yes. Mutinies do not only affect NW, but mostly cause desertions in your armies. They are a great danger!

rattlesnake
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Posts: 146
Joined: Tue Jun 01, 2010 12:40 pm

Mon Jun 07, 2010 10:07 am

calvinus wrote:Strikes and Rebellions can be crushed by successfully adopting the Political Action "Restore Order": each one successfully adopted action, each one strike/rebellion is suppressed. So no need to send troops.

Strikes, Rebellions affect NW, yes. Mutinies do not only affect NW, but mostly cause desertions in your armies. They are a great danger!


Oh I see.Sometimes the "Restore Order " can be adopted.Sometime can't,the adopt button is grey.
There are cards drawn from the deck which can cause munities in Russia ,etc.

I think the fun of the game is to play with AI.Multiplayer Game is not pratical.Because nations are different.The quantity and quality of troops are different. And there aren't any platform.

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