Anguille wrote:@ Clovis: may i ask what brought you to express this?
Anguille wrote:I see 2 major problems for wargames more important than what you say:
Gaming press:
Serious games are completely ignored by the gaming press. 10 years ago, a good wargame could have a decent article...nowadays, if you don't have the latest graphic engine, they won't even mention it. There are many people who would buy good wargames...pitty is that they usually don't even know these games exist.
Greed:
15 years ago, most of the gaming industry was made of people enjoying games...now, it's all been taken over by big business...the only thing that matters is money, money, money...
Clovis wrote:And almost all wargames today are published out of the big business. The point isn't here now.
Clovis wrote:1) by exiging low prices and free upgrades to wargames. Applying a simple computing about the ratio time passed on the game/price would show how much a 50$ game is far superior to any movie or other entertainment activity. In a small niche genre, lowering prices doesn't signify wider audience. Wargames will never been mainstream.
2) By refusing to buy obviously good games about obscure periods. In reality, when you know the game is good, buying it will maybe be the real occasion to discover a new field of interest; if not, you will have earned the company revenues for other games more at your taste.
3) By denying the right for a developper to do wrong sometimes. A poor game isn't in itself the sign of a certitude of failure for future games. But looking at any forum will reveal endless messages stating the contrary...
Franciscus wrote:What is happening is maybe a shift in paradigm. Good wargames are definitely becoming a niche market, with the risk of being unknown to many of us, and available only in the Internet. They will probably not become mainstream again in the foreseable future, and due to the fact that developers/publishers must make a living, the risk is that they (and not us) abandon this genre (as is happening with Magitech).
Pocus wrote:The guys doing the Strength and Honour serie are abandoning the genre?
Clovis wrote:1) by exiging low prices and free upgrades to wargames.
Franciscus wrote:I am sorry, but I do not agree with you, Clovis.
As a matter of fact, I do not think "wargames" (including serious strategic/operational/tactical genres) are dying, on the contrary. As I mentioned in another thread, we are fortunate enough to have lots of good games coming in our direction lately. Just to name a few:
- All the Ageod stuff - Rop, lately. VgN will surely be a classic. WW1 gold coming soon
- HWLG: A work of art from a genius (or madman ?); a bit rough, but surely to be polished in the years to come (yes, I said years. This is probably the definite Napoleonic tactical wargame)
- SOW: Gettysburg: Just out, an incredible game, a must have.
etc.
What is happening is maybe a shift in paradigm. Good wargames are definitely becoming a niche market, with the risk of being unknown to many of us, and available only in the Internet. They will probably not become mainstream again in the foreseable future, and due to the fact that developers/publishers must make a living, the risk is that they (and not us) abandon this genre (as is happening with Magitech).
About you point 2: Releasing games about obscure periods is risky, of course. Many of us (me included) are not number-crunchers or history professors. Many are a bit romantic, and like to relive famous passages of world history and maybe try to rewrite them. That's one of the reasons why, for instance AACW will always be more sucessful that RoP, even in Europe.
Nevertheless, if this is the end of wargames, it sure is an end with a big bang. At least I have in my hands true gems that will keep me occupied for many years to come.
Regards
Anyway I think the problem is finding new blood. Not one of my friends have ever heard of or even know what a real wargame is. I say I play mainly wargames on the PC and the usual reply is "What Call of Duty or Yeah Ive played Command and Conquer"...
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