Nikel wrote:Perhaps it is a bit premature to say it but...
Is RoP already suffering from NCP syndrome?
The game has just been released so I would expect more posts in the forum, bugs, historical comments, any small AAR...
But the subforum looks more like the polish wastelands of RoP map.
What happens?
What to expect? NCP fate? An early abandonment of the game by the developers. The only hope is Lodilefty, perhaps will he suppport the game as WIA?![]()
lycortas wrote:Squarian, what problems are you having?
the replacement system not giving close to enough replacements.
I am working on a mod which will fix remaining errors in the models directory, add money and manpower to both sides and make the replacement options give slightly more replacements.
squarian wrote:
My opponent (Bertram) and I have had to abandon our pbem out of sheer frustration with the game as of 1.02. I agree it's troubling to see such a quiet forum for a new game, but having given it a good run and found it sadly lacking, I have to say I'm not terribly surprised. It sounds like a good deal of work has gone into the next patch, so I'm keeping my fingers crossed. But in the meantime, I've put it on the shelf - and I'd guess others are doing the same.
Pocus wrote:Retreat path will get de facto a sound overall in NCP and AACW when the beta patch will be out, as they have been heavily fine tuned and improved in ROP (more parameters taken into consideration and several bugs fixed!).
MTSG: I guess you feel it is happening too often? If you are playing alone or with a buddy, there is but a simple variable to tweak... MTSG is working like that because we took into consideration that it would help much the AI. Sure, if you only want realism, then it is not realist that a corps have say 50% chance of arriving 4 hours after a battle in region A when in region B ... this is obvious. But this is a game mechanism to alleviate the fact that the game is running in WEGO with you (or your opponent) without input possibility during 14 days. In history, march and counter march in essence stalled the east front for several years... Without MTSG, Lee has no chance doing that.
Pocus wrote:<snip>
If we wanted to stick to more realism, then we should have added new buttons where you could specify when you want to MTSG. i.e don't MTSG if already 2x stronger than the enemy... But the whole system is rather grognardish, for a game which is already tough enough, rules wise (plus add more buttons to an already cramped interface). Start like that and AACW interface looks alike the interior of a Boeing (or Aurora meets Dwarf Fortress if you know your classics).
Pocus wrote:never can already be done, you just have to have your corps in evasive order...
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