Could you post the scriptreport file located in the Scripts subfolder? It could be an event.
Okay, here it is:
Could you post the scriptreport file located in the Scripts subfolder? It could be an event.
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GustFire wrote:Okay, here it is:
Unzip MetaAeras Aliases files into the SVF/Aliases directory and Aeras file in the SVF /Gamedata one
enf91 wrote:Yes. I have every scenario that comes with the vanilla version. Except a lot of strategic towns are not strategic towns in the scenario I was talking about.
enf91 wrote:OK, allegedly those files are there, but they're not appearing in Windows Explorer.
>>Nor is AACW reading them.
enf91 wrote:You're right, it was going into a hidden folder. Hidden from ME! I'm the only user of this computer. And even after I clicked "share with everybody" it still wouldn't show the hidden folder. I hate Windows.
>>OK, I started the scenario. Most of the things seem OK, except:
-Sharpshooters are still 7 CS each.
-Lexington, MO is not an objective.
-Columbus, KY is not a strategic town.
-The USA starts with 100 NM instead of 85 (unless you changed that in your mod).
-Kentucky can be entered from the start.
I think these are more "missing folders" from SVF mod. Which ones, specifically, so that I can search for them?
Clovis wrote:OK. Got it
Dowload the following 2 files
Unzip MetaAeras Aliases files into the SVF/Aliases directory and Aeras file in the SVF /Gamedata one
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TheDoctorKing wrote:Playing as the Union against CSA AI. It is April 1862. I've been calling for volunteers and paying at least some bounty every time (I think 1,000$ twice and $2,000 once). I've been building piles of infantry, a few but not too many guns or ships. I advanced into Virginia and got Manassas and Fredricksburg. I was feeling pretty good about my chances going into the spring, even though a big Confederate assault had taken Fort Monroe in December. Imagine my surprise when a superior force of Confederates - 109000 of them! - attacked me a Fredricksburg, while another superior force was watching my fortifications at Manassas, another superior force was standing off my cavalrymen in Texas, Hardee had equal numbers with Grant around Island No. 10, and a good-sized division was facing my two small divisions around Pensacola. I loaded up the game as the CSA and found that there were three more 400+ strength divisions hanging about in other corners of the Confederacy that I hadn't encountered yet. I estimate the CSA has half again as many men as the USA. They also have about ten ironclads under construction in various ports. They have 845K$ and 500+WS in their stockpile. And they have 30+ line infantry replacement points, with other types of replacements in proportion. What's going on? Has the CSA been "enhanced" when played by the AI in order to give the Union a tougher fight? Or am I doing something wrong?
I've attached the save game file.
Paul Roberts wrote:That's all good news! I'm glad to hear that we have much to look forward to.
Thanks!
Paul Roberts wrote:Update:
When the riverboats spawn up and down the Mississippi (I'm playing CSA), the ones based in Vicksburg and New Orleans can't move out of their regions into the river, and blockade runner Lewis Cass has the same problem. Boats farther north (e.g. Island 10, Nashville) don't have this difficulty.
Is it possible that some files have been corrupted in the latest SVF? I have had the problems I describe only in this latest version.
enf91 wrote:What do you mean, "the next AACW update"? Isn't 1.15 the legacy patch, meaning it's done? Or did they find enough CTDs to put out 1.16?
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