morgana
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Raid Issues

Sat Apr 03, 2010 6:41 pm

I've witnessed in my games, and seen on this board, a lot of problems with southern raids deep into northern territory. I'm not going to rehash the rest of what has been said, but I will mention something I haven't really seen talked about before.

It is ludicrous how fast these southern forces are moving through the Appalachian Mountains in West Virginia. It was physically impossible to move with any speed through the Mountains in West Virginia. There were virtually no roads, most ridges were impassable for anything except foot traffic, or very slow going horse. It was impossible to move wagons, supplies, artillery pieces, anything heavy through these mountains. Even on the few roads, they were so easy to bottleneck, with no alternative bypasses, that a few soldiers could delay large numbers for months if they wanted.

Yet I just saw Joe Johnston march from Morgan WV with infantry, supplies and artillery, go four regions, attack and capture Grafton West Virginia and then keep moving.....all in one 15 day turn!

Absolutely ludicrous. This is something more accurately out of a WWII panzer blitzkrieg than it is from the Civil War. I think a lot of the frustration people are having with the raids isn't so much from a lack of garrisoning as much as it is this super-highway that exists where impassable mountains exist in real life.

A unit should never be able to travel more than one region in a turn in the Mountains.

enf91
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Sat Apr 03, 2010 9:03 pm

If it was fair weather and he force-marched, he could pull it off. However, his cohesion after doing all that should be rock-bottom, so all you have to do is take some kind of force (a division or two) and you should be able to rout his rebel butt back to Virginia.

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Gray_Lensman
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Sat Apr 03, 2010 9:18 pm

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Gray_Lensman
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Pat "Stonewall" Cleburne
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Sun Apr 04, 2010 4:08 am

There were a few roads through the mountains, and if you weren't garrisoning those roads, then they could drag all kinds of stuff to Grafton. Like Grey said, the learning curve on the intricacies of this game can be bigger than expected. I found the game extremely easy to pick up, but difficult to master. It's your job to guard areas. I haven't noticed too many really bad movement rates. 15 days is a long time.

I do hope that if there is an AACW2, turns will be ~10 days. I guess the counterargument to this is that the player has much more information than Lincoln/Davis or any general had during the war, so 15 day turns balances that out.

morgana
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Sun Apr 04, 2010 6:02 am

Dude. I live here in the Appalachian mountains and have spent most of my life hiking through these mountains. It is ludicrous to think that a military force during the Civil War with supply wagons and artillery could travel that far and take a city in 15 days. It is absolutely, physically, ludicrously impossible.

I understand this is a game. What I am telling you, if you bother to take the time to listen, is that this is impossible. IMPOSSIBLE. Not Possible.

The game has a huge disconnect from reality. The good news is that it could be easily corrected. Movement through the Appalachian Mountains can be made more realistic, and it would solve a huge weakness in the game, specifically large armies moving rapidly through the Appalachian Mountains.

I don't understand why you get your panties in such a wad. This isn't even a matter of opinion. This is simple, basic stuff here. Historically, the south did not send large formations of troops with artillery and supplies through the Appalachian Mountains because.......it was impossible.

Instead of defending the ludicrous, this is an opportunity to fix what many people have commented on as the weakest part of the game.

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Clovis
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Sun Apr 04, 2010 10:23 am

In any case, it's moddable ;) ...and modded :coeurs: :thumbsup:
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Gray_Lensman
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Sun Apr 04, 2010 1:03 pm

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PhilThib
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Sun Apr 04, 2010 2:24 pm

Please be reminded that flaming is not welcome on these forums :cool:
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Pat "Stonewall" Cleburne
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Sun Apr 04, 2010 5:20 pm

I think a force could force march from winchester to grafton if they weren't impeded. They'd be strung out when they got there, but they could get there. I'm guessing it's between 100-150 miles and there were roads and railroads between the two. I was born in Huntington and spent plenty of time in the region and you're right about not being able to march straight through the wild. I'm also not saying it was militarily smart. The CSA raids of WV/Pittsburgh have been a common problem for the AI. I'm just saying it's possible if they took the road/railroad. The game is a legacy now so it's not gonna get fixed anyway.

elxaime
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umm

Mon Apr 05, 2010 2:09 am

Gray_Lensman wrote:Once again, I'll repeat this for you. You are too late for the party.http://www.ageod-forum.com/forumdisplay.php?f=130


I think the questioner expressed a legitimate argument. It may not be what AGEOD agrees with. But why react this way?

The question pertains as to whether an aspect of the game design is logical given real life constraints. This person actually lives in the region being discussed. Yet the reaction he gets is the sort you'd expect from customer service at a poorly-run Department of Motor Vehicles.

Honestly, AGEOD should expect these sort of recurring questions since their games have such a high learning curve and designers have purposely made how many game functions work opaque (I actually have come to like this since it creates a lot of uncertainty).

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Gray_Lensman
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