PhilThib wrote:I'll discuss with the rest of the team implementation of the lvl1 fort construction (i.e. fortified camp). My main worry about this one is that, in the game, assaults without breach are not allowed....that would make those fortified camps impossible to take by assault in the first battle (they would not to be sieged and breached)...
The alternative being that the fortification level of these is 0. This is simple to do, but creates a problem for the AI in the 1756 scenario (as it tends to systematically assault Pirna fortified camp, which is why we set it as a level 1 fortification instead of level 0)... running circles here
As I understand that there will be a problem, but it seems that you have brought up a solution with the new patch so I will therefore wait a little to bring the next update for my AAR.
I would suggest a solution by my own:
As you have implemented the attribute *assault* with the latest patch it would be a good idea to make just a step more. Why not add the attribute *assault* to Sappers and Grenadiers which would help to do the assault as I can imagine. Simply seen the Grenadiers were the elite of the infantry in that era and often used for such tasks. Only using the Sappers would become a main problem for the players, especially the Prussian one because the Austrians have two full units from start and the Prussian only one and the cost to recruit a new one is immensely high.
I have a little solution for that.
I simply copy the common models data from patch 1.01e over the data from patch 1.01g.
So it is a good idea to give the fortified camp a fortification level 1. Most of the camps of that time had earthen walls if not palisades and good trenches so that an army commander needed good trained infantry like grenadiers and additionally sappers to assault such a camp.
Until now it seems that the cost for artillery, supplywagons and sappers are definetely too high so it would be better to decrease the costs.
As I understand you need with patch 1.01g just around 50 conscript companies for the sappers, but the unit consists only four elements aka companies, even the materiel costs are too high. The sappers of that era for example were equipped only with carpenter axes and spades, so the cost implemented seems too high. Only the pontooners need more materiel aka warsupplies for building purposes(bridging equipment).
I would be happy if you consider the prerequisites for the unit building anew and change some data slightly.
Just my six pence for this discussion...
greetings
Hohenlohe, who have some ideas...

R.I.P. Henry D.
In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...