speakeasy wrote:If there are only two ways to get replacements (buying options or building depot bns) then I don't know where I'm getting a bunch of replacements (like 10 or more chits) some turns.
For instance early feb 1757 I had only a couple of PRU line infantry replacement chits. Next turn late feb 1757 I had 18 PRU line infantry chits.
JacquesDeLalaing wrote:You also gain reinforcements by losing men in battle (1/3 will be back as reinforcements) and due to attrition (2/3 will be back), right?Once your brave men have recovered from injuries, they join their regiments again!
I don't know in detail how this works though. Maybe, when you loose let's say 30 hits in battle, then 10 (1/3) hits are added to your replacement-pool? And 10 Hits are enough for a whole new replacement-element/chit? But these are just adventurous speculations!Did you loose an army in a blizzard in the mountains by chance?
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JacquesDeLalaing wrote:You also gain reinforcements by losing men in battle. Did you loose an army in a blizzard in the mountains by chance?![]()
lodilefty wrote:There ARE several replacement events that give freebies
A big one occurs 4 times in each year, and will do exactly what you describe.... the quantities given diminish as time goes on...
PhilThib wrote:I will check that, but this is strange, as the Depot Grenadier is made of 3 Grenadier companies which, upon completion, transform into 3 replacements for Elite, not line...unless there is a code issue there![]()
Pocus wrote:and before completion, if you open the element detail, they show as what? elite or regular infantry?
Grouchy wrote:Think the problem may caused by this, those grenadiers are defined as normal line infantry:
UID = 1
NationTag = CMN
Name = Grenadiers
Alias = mdl_CMN_Gre
Text = $mdl_txt_CMN_Gre
Kind = $Land
SubType = $Regular
Family = $famLine
xxxx
xxxx
Because if you change the bold line of the file 29PRUDepot Gr. Btn in the ROP/GameData/Units directory, in a model of unit that has his FamilyType0 = $famElite you will get the elite replacements:
UID = 29
NationTag = PRU
Name = Depot Gr. Btn
Alias = uni_PRU_Dep0
ShortName = Depot Gr.
ForcePool = 0
Text = $uni_txt_Dep0
Kind = $Land
Color = $colPRUMain
SymbolID = symbol_recruits.png
ModelType0 = $mdl_PRU_Lei0|2
xxxx
xxxx
squarian wrote:Some basic observations/questions about replacements - please correct anything I've got wrong:
Replacements don't accrue by themselves automatically as in WIA.
There are three ways to gain replacements: 1) use EPs to "buy" options which provide them; 2) build depot bns; 3) up to four events per year provide "freebie" replacements but with diminishing frequency and/or number of elements provided as the game goes on.
When the depot bn completes, it converts to 3 replacement elements.
Depot bns only come in two flavors: line and grenadier. At least for now (1.01g) both flavors provide line replacement elements. If you need any other kind of replacement (e.g. elite infantry, artillery or cavalry), you have to get it via an option.
Contrary to what is stated in the manual (p. 65), brigaded units do receive whole elements as replacements, but only one per bde per turn (if you have three regiments in the brigade that all need whole elements you are better off to split the brigade down so they all receive 1 each, rather than just 1 for the whole brigade).
Partially damaged elements will recover strength only if a replacement of the same type is available in the replacement pool, but will do so even if combined with other units in a bde.
Depot bns are more expensive than replacements acquired through options. For example, an element of Austrian line inf costs $5/2C/4WS (and the EPs required to purchase the option, of course). The same element acquired by depot bn costs $12/10C/20WS. The main reason to use depot bns to gain replacements is that an option may be unavailable while depot bns are usually available.
(edit to include information posted below by various people)
squarian wrote:AFAICT, HRE and Saxon line depot bns are producing elite replacements?! I keep buying line depot bns, but everytime they finish I end up with more elite replacements and no line inf. I'm conducting a new test to verify.
lodilefty wrote:Sorry I'm slow to look at this
There ARE several replacement events that give freebies
A big one occurs 4 times in each year, and will do exactly what you describe.... the quantities given diminish as time goes on...
squarian wrote:Late Jan. 57, the message window informs me that "You train three Austrian light replacements" and "You train two Austrian cavalry replacements". Am I correct in assuming that these are the replacement events firing?
squarian wrote:Now that I've had a chance to tinker with RoP a bit, I want to ask about the design philosophy behind including both the EP-option replacements and depot bns for replacements. Any of you AGEOD folks want to discuss this decision?
It seems a bit odd - not necessarily a bad idea, but odd - to have two different ways of gaining replacement elements, with such radically different costs associated. Why not use EP options for purely political/financial/administrative options and the unit build system for all types of replacement? Why depot bns only for infantry and not cav, art, etc. (though admittedly the terminology might have to be fudged: an engineer depot battalion has an odd ring to it)? Just curious about the thinking behind the design here.
squarian wrote: seems a bit odd - not necessarily a bad idea, but odd - to have two different ways of gaining replacement elements, with such radically different costs associated. Why not use EP options for purely political/financial/administrative options and the unit build system for all types of replacement? Why depot bns only for infantry and not cav, art, etc. (though admittedly the terminology might have to be fudged: an engineer depot battalion has an odd ring to it)? Just curious about the thinking behind the design here.
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