Let's talk economics.
In SVF both sides start with lower War Supplies production. Options to get money generally cost more in NM , VP or inflation, and the printing money options is limited to a few occurences a year.
Evidently, player has to spend more on industrialization. he will have too to be more active in naval commerce to get money and War supplies.
Another consequence will be the raised role of VPs, as financial options give more money amounts with higher Vps score. An incentive to force Union player to capture as much VP locations as possible rather than wait 1863 to attack...
Recruitment is limited at start to Calls for volunteers. Conscription will appear later for both sides, during 1862 ( exact date is slighty randomized to reflect public opinion reluctancy) and will be highly costly in NM. Generally, Union will get proportionally more by Calls than Confederate, and the contrary for conscription. f course, Union will have to pay the very large bounties...
Each sides get each turns free recruits, but numbers will lower each year ( war exhaustion, loss of the initial enthusiasm).
Military speaking, CSA captures Harper's ferry, Norfolk and Ft Sumter this turn.
By taking Harper's Ferry, CSA will get a slight boost in War supplies production in Richmond ( Confederates salvaged the firearms machinery located at the Harper's ferry arsenal).
The capture of Norfolk gives a large number of coastal artillery, which was located here.


