A question which has come up in the game I'm playing now - what are the modifiers to activation, apart from the general's strat rating?
I gather military control of the area matters. How about NM? Loyalty? Command span?
fixHARuleChanceMC = 50 // Hardened Activation rule: Chance in per cent of being not fixed in case of 100MC (linear scaled in case of less MC)
squarian wrote:Thanks Arsan - but if there are no other modifiers, how is it possible for 6-rated leaders to lock, as I've seen them do from time to time?
) explain some time ago that 6 strategic rating leaders that rolled a 6 will roll a second die and became inactive if rolling a second 6
maybe it will ask for rolling 3 or more sixes in a row??
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