Johan
Conscript
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Joined: Tue Aug 26, 2008 10:34 am

Mon Dec 14, 2009 8:08 pm

The map looks so good! That is a reason alone to buy the game :thumbsup:

Edit: Love the trees.

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GlobalExplorer
AGEod Veteran
Posts: 777
Joined: Thu Jun 28, 2007 4:35 pm
Location: Berlin
Contact: Website

Tue Dec 15, 2009 8:02 pm

Johan wrote:The map looks so good! That is a reason alone to buy the game :thumbsup:

Edit: Love the trees.


As an native I must however point out that the representation is not correct at all!! I live in Brandenburg and this part of Germany is dominated by bone dry forests of pine trees. The screenshots show it covered with firs, which hardly exists in these parts (except as christmas trees), and would be befitting only for the mountain ranges, in Czechoslovakia, Bavaria or Thüringia.

Look at this image for a typical impression of a Brandenburg countryside:

Image

not that this is important, but I find it strange that no one would have asked, or checked, because it really does not look right.

And if this is in any way noted, let me also point out that the country is extremely sandy, I know places where it literally turned into a desert, which is sometimes a strange sight.

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GlobalExplorer
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Joined: Thu Jun 28, 2007 4:35 pm
Location: Berlin
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Tue Dec 15, 2009 8:15 pm

And since I am already nitpicking, I think you must do something about the faces. Your reasons for not providing all portraits are well known, but you must provide a replacement for the generic generals. Right now they look like wig standers, I don't know if you realize what a strange impression this makes, and all that's needed is to make some generic faces.

I think the problem now is that they just don't look human.

But maybe even a grey outline of the head would do.

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Ironclad61
Major
Posts: 229
Joined: Thu Nov 29, 2007 6:51 pm

Tue Dec 15, 2009 8:25 pm

Well, a few generic faces could be better than the white faces... for generic faces you only need:

good commander ;-)
Medium commander :-)
Bad commander :-(

:mdr: :thumbsup:

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PANGI
Posts: 259
Joined: Sun Jun 08, 2008 2:54 pm
Location: Czech Republic

Tue Dec 15, 2009 8:26 pm

GlobalExplorer wrote:wig standers


good idea
ImageImage

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arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Tue Dec 15, 2009 8:30 pm

Interesting... many parts of central Spain looks just like Brandenburg :blink: :D
Not sure about that kind of forests up there, but similar pine tree forests down here are usually reforestation projects, planted juts some decades ago. :)
Regarding the "wig standers", i think something nicer is being worked on ;)

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pjwheeling
Corporal
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Joined: Mon Oct 13, 2008 10:43 pm
Location: Lynchburg, Virginia

Tue Dec 15, 2009 10:03 pm

Love the map...hate the faceless Generals. Just my opinion.

Patrick

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GlobalExplorer
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Location: Berlin
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Wed Dec 16, 2009 12:38 am

arsan wrote:Not sure about that kind of forests up there, but similar pine tree forests down here are usually reforestation projects, planted juts some decades ago.


You may have a point, the pines are probably the result of deforestation, and chosen because of the dryness. But natural forest here would have been made up of beech, birk, oak trees and such, I feel sure no firs or other needle trees, which you find in mountains.

But I stand corrected, in terms of the historic period, it might be even more correct to think of a more wild, natural countryside which not only covers most of east germany but also stretches into Poland, example:

The Schorfheide-Chorin Biosphere Reserve covers an area of 129,000 ha and is situated north of Berlin in the state of Brandenburg. In this biosphere reserve all geomorphological features of the postglacial lowlands of northern Germany can be found. In the transition zone of Atlantic and subcontinental climate, the ‘Schorfheide’ belongs to the driest parts of Germany. The natural potential vegetation of the biosphere reserve comprises mixed beech forests, oak-beech forests, pine-oak forests, mixed oak forests and dry subcontinental grasslands. Apart from forests, many lakes, moors, fens and mires can be found.


there is also a lot of information in http://en.wikipedia.org/wiki/Margraviate_of_Brandenburg , including some very nice maps:

The region is predominantly marked by dry, sandy soil, wide stretches of which have pine trees and erica plants, or heath. However, the soil is loamy in the uplands and plateaus and, when farmed appropriately, can be agriculturally productive.

Mark Brandenburg has a cool, continental climate, with temperatures averaging near 0°C in January and February and near 18°C in July and August. Precipitation averages between 500 mm and 600 mm annually, with a modest summer maximum.


Image

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Dec 16, 2009 9:37 am

Johan wrote:The map looks so good! That is a reason alone to buy the game :thumbsup:

Edit: Love the trees.


Among others ;)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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boudi
Posts: 654
Joined: Mon Jan 16, 2006 9:21 am

Mon Dec 28, 2009 12:44 pm

Rafiki wrote:Last I checked, Johan doesn't work for AGEOD.

Strange question, Tag; why do you ask?


Johan doesn't work for AGEOD, but AGEOD work for Johan, now. ;)

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