Hi folks, in case you are thinking of trying the scenario you may want to wait for a few weeks. I will post a new patch when I have had time to test it with the following changes (and possibly one or two others). I'm hoping that this will be the final patch, but I may put some work in to create a scenario that is playable against a British AI once King William's War is complete (unless I start work on a Peloponnesian War scenario).
I'll post here when it is ready.
Improvements
William Johnson’s constitution has been improved – he won’t fall ill quite as often
The Indian Chalagawatha objective has been removed. It was not necessary as it is already a British objective.
This is also an attempt to reduce Indian VP slightly
Junundat removed as a British objective should the Wyandots tire of the fight
New Mississauga Indian village at Ganaraske on the northern shore of lake Ontario
Several events have modified triggering criteria or text
Fixes
Robert Rogers graphic will now appear correctly
The duplicate Allan Campbell is now the correct John Campbell
The Cahokias Confluent is now navigable
The British are not given the option to build bateaux on the Ohio river until the Indian villages of Sawcunk and Wakatomika have been subdued
Missing text for the Vincennes and fort Chartres capture events is now included
Fixed bug where sometimes Indians would gain a regular monthly supply from traders
Fixed bug where Cherokee’s would intercept Indian supply each turn. This is now a % chance each turn if the Cherokee option has been selected by the British player
Both trader and captured British supply is removed from the Indians at the start of each winter. Fresh supply can be obtained from traders in the spring.
More chance of the Indians suffering a morale loss during the winter months
Cheers, Chris
Edit:-
Fixes
Cayuga fixed units changing sides remain in their villages
Hopkins graphic appears correctly
Fox unlocked when reacting to a Dahcotah raid
Several other small fixes and improvements.
EDIT: Sorry for the delay with this - if anyone is waiting for the final patch.
I am now having some problems with the AI aggression in WiA patch 1.07.
Hope I can get this sorted out and then the patch will be available.
EDIT II: Pocus has found a fix for the AI Aggression problem - The AI is sometimes moving into an assault posture when looking to assault a small structure some distance away - unfortunately it can move into this posture while in a region with a large fort - and thus makes a suicidal attack on the large fort! I will have to wait for the next patch before I can complete testing - so it may be some time yet.
