Turn 6 Late August 1861
McDowell’s force begins it’s slow move towards Richmond.
(Game note: This glacial movement I believe highlights one of the intricacies of the game engine. Good commanders (ie high strategic rating) can get their force moving quickly (see Jackson) whilst General’s such as McDowell with a low strategic rating of 2 suffer severe movement penalties). Meanwhile Patterson’s two divisions link up in Harper’s Ferry facing Jackson.
Unfortunately the intelligence reports of the mauling of Holmes force appear to have been incorrect and with no blocking force at Manassas or Alexandria, he is now threatening Washington
(Even in beta the AI provides a strong challenge and appears to take advantage of my poor tactical decisions). Washington is once again threatened and McDowell finds himself just outside Fredericksburg without any chance of coming to the capital's aid.
Mile's Division, which had been protecting Port Tobacco is ordered to try and relieve Washington and join the city defence under Winfield Scott. Holmes force outside Washington, assaults Fort Lincoln on September 8 and mauls the Union force which suffers considerable casualties, although Washington remains in Union hands.
Down south, the hapless Union commander McDowell discovered Beauregard’s Army of the Potomac in Hannover but failed to engage him and the Union general finds himself outside the Rebel capital, with three Rebel forces in his rear and Washington besieged.
A strategic withdrawal looks likely although McDowell realises his days as Army commander are numbered. He has failed to reach his objective!
McDowell has failed to win the crushing victory required
(although technically he has not lost a major strategic objective and so has won on accumulated victory points.) The National morale of both the Union and the Confederacy shows that both sides still have significant fight in them and a long drawn out war will now almost certainly occur.
