Bleedinbob wrote:I am just concerned with the amount of information that needs to be processed. Don't get me wrong I absolutely love the idea of many intricacies and the game looks fantastic so far (especially the hope for great economic modelling).
To be honest my concern stems from Paradox's Hearts of Iron 3 game, that when released was not optimized and had several memory leaks.
I deeply enjoy all of your past games and am hoping that this one will live up to the AGEOD standard.
On my 1 1/2 year old laptop, the processing time for all the 130 (roughly) AIs of the Main Campaign, in 1850, is 70 secs. Now, there are few wars going on, so you can expect that amount to rise perhaps to 90 secs or even a bit more in the end period.
Then, once these computing are done, you have the turn processing. One day is processed every 3 seconds roughly, so without battles report to open, you'll see the 15 days of a turn pass before you (with movements of troops to occupy your eyes

) in 45 secs.
That seems correct for me, given my laptop is not top notch but is an average one now, compared to others PC. You'll have spent between 15 mn and one hour (even more for some of the us, the bean counters) on your turn, so allowing the AIs (130 factions, remember... but 90% of the time is eaten by the Majors Nations) even 2 mn is fair and square to me.
Compare that with some others turn based game, and I don't think VGN will be the most time hungry one.

(I won't cite examples, that would be disparaging!)