Nerumir
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End of campaign: Stalemate

Sat Sep 19, 2009 7:44 pm

Playing with beta 1.06I, first of all, thanks Calvinus for your efforts because I have experienced zero crash and generally game improved :thumbsup:

Stalemate end (0 VP) was a bit surprising considering France volontary surrendered, britain also surrendered and none of the country on central power side surendered.

Beside this would it be possible to have with gold edition a little manual explaining timing to play event ?

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calvinus
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Location: Italy
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Sat Sep 19, 2009 8:01 pm

Stalemate???? :blink:

Can you please post here the savegame immediately before the endgame?
So I can debug carefully the VP calculation procedure... ;)

About your idea concering a more accurate end-game report... why not?! :)

Thanks,
Calvinus.

Nerumir
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Sun Sep 20, 2009 9:44 am

Here the last save :)

About timing to play event for ex. Wasmuss as general : need Italy at war + Sanussi Uprising
Attachments
SaveGame.rar
(382.24 KiB) Downloaded 260 times

Nerumir
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Posts: 31
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Fri Sep 25, 2009 7:56 pm

I also noticed Russia reached level 32 with civil production, not sure if it's wad or if it should have a cap level.

Another point regarding Ace fighter squadron, I got Richtofffen remplaced by another Ace during aerial combat, 3 squadrons were engaged and instead of using a squadron without Ace game changed Richtoffen with a new one :confused:

thanks to have a look

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calvinus
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Location: Italy
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Sun Oct 04, 2009 1:57 pm

The stalemate bug at nov.-dec. 1918 turn is fixed. Next patch... :love:

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calvinus
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Sun Oct 04, 2009 2:02 pm

Nerumir wrote:I also noticed Russia reached level 32 with civil production, not sure if it's wad or if it should have a cap level.


This one also is fixed.

Nerumir wrote:Another point regarding Ace fighter squadron, I got Richtofffen remplaced by another Ace during aerial combat, 3 squadrons were engaged and instead of using a squadron without Ace game changed Richtoffen with a new one :confused:


I added a check to avoid such replacements... ;)

Thanks,
Calvinus.

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