[INDENT]With the highly anticipated 1.05 patch out of the way, GlobalExplorer has returned to Birth of America II: Wars in America to deliver his review.
Read on for the review and a nice primer on how to get started with the game.[/INDENT][INDENT]Secondly, it takes some time to get into this, or any other AGE game. It's different to most other strategy games in that it does not give causal results, and rather simulates the options of a general commander, the problems that come with a chain of command. The system is based entirely on stats and formulas, but these are so complex that the outcome of many actions feels random and unpredictable, which can be a bit strange if you're expecting 100% causal mechanics. But in my opinion this is by design: you can give orders, but it will be your officers who carry them out, and there will be many times they simply screw up. A good way to play this system is to ignore the numbers and only use your intuition. If you do something stupid, you will probably know why it did not work, but something similar to real history will have developed before your eyes: a war with ups and downs. I don't want to delve deeper into this, but would it be possible to make a similar strategy game that hides unit stats altogether, and instead lets you concentrate on roleplaying a general commander only?[/INDENT]