Big Muddy wrote:I have two Blenker's, as of the moment I have 1 Hunter but expect another (no big deal), but what happened to Hurlbut? I've reached Sept 61' and he hasn't showed up in Chicago, I checked the roster and he's not there, what gives?
enf91 wrote:Isn't Hurlbut one of the generals who spawns on the first turn in Washington? It's McClernand who shows up in IL.
Gray_Lensman wrote:Anyone observing duplicate generals needs to post which specific scenario they are playing. i.e. 1861 April Campaign, 1861 July Campaign, etc. Duplicate generals problems are specific to individual scenarios and the reasons for the duplication(s) are hard to find.
If possible it also helps to post the exact turn that one or both copies of the general in question makes his appearance. (By "turn" I mean year/month early/late format and NOT the 1st, 2nd turn type of statements)
Gray_Lensman wrote:Game Balance scenario(s) testing experiment:
For the 1861 campaign -KY scenario(s) only, the draft options have been delayed until the date of their actual historical enactments.
For the CSA, the draft option (Partial and Full Mobilization) is enabled 1862/03/18 (1862 Late March).
For the USA, the draft option (Partial and Full Mobilization) is enabled 1863/03/03 (1863 Early March).
For both sides the Volunteer options are still available from the game start.
This may or may not restore some early game balance to the game in that the USA will have to spend more of his $ funds to buy more volunteers in order to keep up with the CSA 1862 volunteer recruitment + draft advantage for 1862. Once 1863 rolls around they'll both once again have the same volunteer recruitment + draft opportunities.
W.Barksdale wrote:Your going to find out very quickly that this gives the CSA a decisive advantage.
enf91 wrote:The difference is what, 3 divisions? Sure, it's a lot of soldiers, but the USA gets so many more units by event that, if anything, the CSA needs that edge to stay competitive. Look at Soundoff v Banks. With the drafts, Soundoff outnumbers Banks everywhere there is fighting: in North Carolina, Alabama, probably even in TN. Take away the draft options and Soundoff can't swarm Banks nearly as effectively or even at all.
enf91 wrote:The difference is what, 3 divisions? Sure, it's a lot of soldiers, but the USA gets so many more units by event that, if anything, the CSA needs that edge to stay competitive. Look at Soundoff v Banks. With the drafts, Soundoff outnumbers Banks everywhere there is fighting: in North Carolina, Alabama, probably even in TN. Take away the draft options and Soundoff can't swarm Banks nearly as effectively or even at all.
enf91 wrote:Is there a way I can download the original 1.14 patch? I got a new computer and the PBEM I'm playing uses that version.
enf91 wrote:Yeah, but in real life some people had only temporary enlistments and went home. The current game engine doesn't represent this.
W.Barksdale wrote:Your going to find out very quickly that this gives the CSA a decisive advantage. Even if the Federals do 3k volunteer bounties I'll bet CSA will have a larger army, which is not what your going for, I hope not anyway.
Gray_Lensman wrote:...USS Alexander McCook primarily with Don Carlos Buell, secondary at Cincinatti (Clermont, OH), alternates at OH, IN, IL in that order.
...USS L. Rousseau primarily with Don Carlos Buell, secondary at Cincinatti (Clermont, OH), alternates at OH, IN, IL in that order.
Gray_Lensman wrote:Big Muddy:
I tested the 1861 April Scenario extensively last night for dual Blenkers and then checked the database files. I could not get a second Blenker appearance and now you are pointing out multiple Shurz's and Steinweir'sAND there are no other reports from other gamers. Sorry, but I highly suspect you have a corrupted installation. In order for multiple copies of leaders to appear there has to be more than one place in the database for them to be introduced. From 1861 thru 1862, the only way Blenker gets introduced is thru a single event "61 Generals". Once this event fires, it can't fire again if the installation was done correctly.. Also, the Quickfix has nothing to do with the "61 Generals" event in which Blenker is introduced. Finally, your saved game will retain these multiple copies of the leaders even if you reinstall the game, so the saved game will be corrupted also.
You'll probably have to uninstall/reinstall and start a new game to get rid of the problem.
Pocus would have to answer this. He designed the "game engine" code for the *NoCapture* attribute. All I did was assign the *NoCapture* attribute to the affected models' database entries.
Gray_Lensman wrote:Even though we know this playstyle issue exists, we won't allow it to stiffle further game improvements especially since all the "oldsters" have to do is NOT upgrade beyond the version of the game that they are quite happy with.
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