As i already said in several posts, you need a HUGE piece of chance to see the foreign powers .
The probability to get 1 point each turn by leading in VP and NM is only 50%, wich means that in practice your progression will be 1 point a turn only. I could count with one hand the number of times i get 2 points a turn with that way !
As a consequence, i have proposed to increase this probability from 50% to 75%, wich permit to get 3 points each couple of turn on the average.
Maybe it seems high but in fact it is just a readjustement taking into account the -10 to FI in march 62 due to French landing in Mexico and the -22 to -30 due to the Emancipation declaration of september 62.
In standard setting, the CSA needs to get the score of 100 for FI, and each turn there is only 25% of probability for the allies to declare the war.
Making allowance for what we have seen above and considering that CSA always leads in both VP and NM, the estimated time for the allied to come without using diplomatic options is
FALL 66...
The easy setting can shorten this delay to
FALL 65...
I agree that the foreign powers were very reluctant to intervene in the war but the opportunity seems more than hypotetical

.
In my opinion, if the foreign powers haven't land in mid-64, they cannot be usefull to change the process of war. It 's a pity that such a mean to reverse the process of things cannot be used in practice, i have already known as USA in a pbem the arrival of foreign forces and it is a true challenge

!
Si Vis Pacem, Para Bellum.
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