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GraniteStater
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Wed Jul 29, 2009 10:08 pm

cobraII wrote:I was just looking at thet aacw wiki, and If you go to the index and click on depots and then scroll down the page it shows manual supply, it says "

Naval Units
Fleets at sea can replenish general supply from adjacent land regions with a stockpile, but they can only replenish ammunition in ports.
[color="Navy"]Naval transport units can also be used to manually transport general supply for troops located in adjacent coastal regions, similar to supply wagons. [/color]

Note: Any naval transport unit in the union shipping box will also help shuffling supply to coastal regions."

So manual supply is possible by sea. Now does that include regions that are not coastal though i.e. along a river??


Thanks for the correction. Good last question.
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Gray_Lensman
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Wed Jul 29, 2009 10:21 pm

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It's a Trap

Wed Jul 29, 2009 11:04 pm

btw gray congratz on big 5k posts there

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Jim-NC
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Wed Jul 29, 2009 11:44 pm

Heldenkaiser,

A few notes/observations, please correct as necessary.
1. It looks like you have approximately 400 GS points per depot (8 boxes - 50 points per box).
2. I assume Pensacola, Mobile, and NO all have approximately 400 GS points as well.
3. Grant's army is eating approximately 300-350 GS per turn (about 70-80 GS per 1,000 power points) - is this correct?
4. I don't see them, but there are troops guarding all those supply depots (probably eating over 50 GS points) - correct?
5. Your depot at Butler is in a red zone, therefore it is useless (less than 25% control, so no supplies moving).
6. The depot NE of Selma is brand new? It has no supplies.

Could you post a picture from last rounds supply as well? If not, that is OK, I would like to see the difference between last round and this round.
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MrT
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Thu Jul 30, 2009 7:54 am

And also all your land supplies are been pushed down 2 tiny supply routes, again i would say expand those supply lanes, and ensure you keep building industry were your army is eating it.dont push what you dont have too.

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Heldenkaiser
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Thu Jul 30, 2009 10:42 am

enf91 wrote:Build a depot at Selma. It has lots of supplies, but it isn't sending them to your troops because it's only a level 1 city. If there isn't a depot at Montgomery, put one there too. And increase your MC in the region just SE of Meridian.


There are depots in both cities ... :)
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Heldenkaiser
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Thu Jul 30, 2009 10:46 am

It's a Trap wrote:I think the supplies in North and West MS aren't moving cause of the gap at Meridian. And because of that all the supplies are trying to push through Montgomery from the coast. Even when the depot comes online around Taladega it might not be enough up north cause of all the Mountains and lack of RR or rivers.


Terrain is a problem there, I know. However, Meade and Hancock have run out of supply in the region immediately adjacent to the one Grant's in, and both are flat open ground IIRC. And Grant's sitting on top of a depot at the end of a RR line, so conditions should be ideal. Point is, that depot has no general supply at all. It either doesn't go through to there, or it's too little. :( :confused:
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Heldenkaiser
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Thu Jul 30, 2009 10:54 am

Jim-NC wrote:Heldenkaiser,
A few notes/observations, please correct as necessary.


I'd love to, thanks--but I am afraid your numbers may be beyond my comprehension ... :innocent:

3. Grant's army is eating approximately 300-350 GS per turn (about 70-80 GS per 1,000 power points) - is this correct?


Let's see, a corps is about 3,000 SP. Hancock's corps, I recall I noticed last turn, eats about 140 GS per turn (that would be closer to 45 GS per 1,000 SP). The army of five such corps would then need 700 GS pT?

4. I don't see them, but there are troops guarding all those supply depots (probably eating over 50 GS points) - correct?


Don't know what they eat, but yes, they're there. Everything from a single Zouave regiment to a full division in Montgomery, because it's so close to the front.

5. Your depot at Butler is in a red zone, therefore it is useless (less than 25% control, so no supplies moving).


Right. I didn't realize that before someone pointed it out for me on the map. Since I hadn't built that one, I didn't notice it.

6. The depot NE of Selma is brand new? It has no supplies.


That's right. BTW why does it always take one day more than one turn to build a depot? :confused:

Could you post a picture from last rounds supply as well? If not, that is OK, I would like to see the difference between last round and this round.


Or next round's? :)
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Jim-NC
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Thu Jul 30, 2009 12:24 pm

I hope my numbers aren't too tough. ;)

Mouse over Montegomery, and it will tell you the supply situation. When you do, in the black box with the region name, it will say "supply stocks x/y" Where x is your GS, and y is your ammo. It should say about 400 GS points.

For Grant, when his stack is highlighted, on the lower right is the food icon, mouse over it, and let me know what it says he is consuming per turn (it will say "we have 100% of our capacity, z supply, and we consume w per turn" I am interested in how much Grant and Meade Corps are requiring per turn. I believe that they require more than your ports can give them. Especially with the guards at the various depots.

I would be interested in what is going on in New York, Boston, Philadelphia, Baltimore, and Washington DC. If you could post a supply picture for them as well please? I believe they will be at 400-500 GS as well (8 little wooden boxes in each port).

Next rounds is fine.


For information on how to determine how much supply a region has, see these posts
http://www.ageod-forum.com/showthread.php?t=13811&highlight=intellitips
look at post 25, and you will see that the region has 5 GS, and 22 ammo

Look at post 36, for where to look for how much food you consume
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johnnycai
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Thu Jul 30, 2009 6:25 pm

Try shuttling more supply wagons to your troops until your forward depots can accumulate more supply thru your supply routes. See about using transports in the rivers near Columbus/Cuthbert and to those towns north of Montgomery (Tal...ney?). Some of the troops may need to stay back and not all can get enough supply from West Point for example until your depots at the front begin gaining more supply. I am guessing that the intact supply routes back towards Jackson/Corinth MS. are new, since those themselves would likely be enough to feed large chunks of your army. Is Corinth under your control with a depot?? Getting Chattanooga linked to WestPoint would help a great deal, but it appears you will have difficulty with that. In general, you dont need that many depots or supply routes but the issue still remains your troops are ahead of their depots/supply sources so you need to bring more supply directly to the troops until it can be improved.

Yes, that depot east of Meridian needs more military control before it can help improve the situation, its likely Mobile/Jackson/supply route back to Corinth would push much more supply eastward with that depot >25% military control.
Be mindful of military control as you have several regions already with CSA ownership but are greater than 25% US military control, so this means it wouldnt take much more for the CSA to cut this supply line. You need to keep the railways intact back to your sources, its surprising your railnet is in such good shape.

Good luck.

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Heldenkaiser
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Thu Jul 30, 2009 7:27 pm

johnnycai wrote: I am guessing that the intact supply routes back towards Jackson/Corinth MS. are new, since those themselves would likely be enough to feed large chunks of your army. Is Corinth under your control with a depot??


I've held all of western TN and MS since early 1863 to be sure. Corinth too, but I don't know about a depot. I'll have to check with the game open.

Getting Chattanooga linked to WestPoint would help a great deal, but it appears you will have difficulty with that. In general, you dont need that many depots or supply routes but the issue still remains your troops are ahead of their depots/supply sources so you need to bring more supply directly to the troops until it can be improved.


Well, in fact Grant is sitting on top of a depot which is also a railhead, so they are not that far from depots. 2 regions at most.
Be mindful of military control as you have several regions already with CSA ownership but are greater than 25% US military control, so this means it wouldnt take much more for the CSA to cut this supply line. You need to keep the railways intact back to your sources, its surprising your railnet is in such good shape.


Rebels have really disappeared from west of the present frontline. I have mobile detachments that hunt down any raider that appears, so the RR's are not in much danger. But maybe my opponent is a bit conservative with raids now. I don't mind. I was really miffed when Forrest rode from eastern TN all the way to Cincinnati OH without getting caught, taking the town, earning promotion to ** rank and now giving me lots of trouble in charge of a corps. At one point I even had Reb cavalry on the shores of Lake Erie.

Good luck.


Thx! :)
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johnnycai
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Thu Jul 30, 2009 8:29 pm

Heldenkaiser wrote:I've held all of western TN and MS since early 1863 to be sure. Corinth too, but I don't know about a depot. I'll have to check with the game open.

Well, in fact Grant is sitting on top of a depot which is also a railhead, so they are not that far from depots. 2 regions at most.


Yes, I can see the depot at WestPoint but it hasnt helped Meade so far because that one depot is being asked to supply too many troops currently and only so much supply is being forwarded to it. This is why I asked about how long your current intact supply network has been in place, if for several turns then I question why Corinth/Jackson/Mobile/Pensacola are not doing the job forwarding enough. That depot East of Meridian will help once its forwarding.
Keep the supply lines open, keep ferrying supply wagons and/or bring transports up river where they can supply your troops where they can. The use of industrialization of AL. to hopefully improve the general supply production is feasible, but it is very hit/miss (WS, Ammo, or supply in towns scattered across state) and will not address the current issue considering the size of your forces as you cannot command your investment to provide +25general supply at WestPoint. I use this when I have captured an isolated strategic city like Ft. Smith Ark. alone and likely out of supply network, while the rebs control the rest, where I know my investment reward (supply) wont get built elsewhere.

KCDennis
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Thu Mar 10, 2011 5:57 am

[quote="cobraII"]I was just looking at thet aacw wiki, and If you go to the index and click on depots and then scroll down the page it shows manual supply, it says "

Naval Units
Fleets at sea can replenish general supply from adjacent land regions with a stockpile, but they can only replenish ammunition in ports.
[color="Navy"]Naval transport units can also be used to manually transport general supply for troops located in adjacent coastal regions, similar to supply wagons. [/color]


So has anyone actually seen this work? I have a large Union force being supplied out of Savannah. I have three transports full of ammo and supplies sitting in the port. At the moment all Union troops in the region are fully supplied, but the Savannah depot is empty. Will troops draw from the ships if I leave them there? Is there anyway to offload the supplies so the ships can move on?
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