richfed wrote:OK - here's a new one:
I have been playing this game since its inception, and ALWAYS the CSA has ZERO ocean transport capability up there in the railroad/riverine/transport supply box. I have never seen it vary.
Just began a new game with 1.14 - HF 1.2.
My rebels had a "3" up there in the ocean transport box --- sitting there at 3/3 for supply phase movement. Over a few turns, it decreased to "1". There is no option in the game where I can invest in this - like there is for rail and river supply transport - so how is this happening ... and why?
Gray_Lensman wrote:This bug has been around a long time and I have not seen a solution yet. Generally, it's not advisable to choose to build items in areas that are not under your control. Were there any cities in KY under your control when you initiated the production?
Gray_Lensman wrote:Not sure by what Pocus meant when he had that added to the change list, BUT there is a new v1.14 feature that I asked for that you might be quite interested in.
Basically, it's a datadump file created during the mid-turn processing that dumps all the AI values for the AI side. Obviously, if you're playing the Union it will be a data dump of the CSA AI values and vice versa. You have to have the AI turned on for one of these datadump files to be created.
These new files are created in the ...ACW/Logs/AI/... folder and are named either !CSA_DataDump.txt or !USA_DataDump.txt whichever is applicable for the current game. The datedump is listed numerically by Region UID number and the first column called AI_SelfVal is the actual value of AI.LocalInterest applied during the last turn's mid-turn processing. (Pocus stated that he could not give the current turn's values because they are not calculated until the "Next Turn" button is pressed.
Nice information to have if you are playing around with AI.ChangeLocalInterest scripting events. Attached below are sample !CSA_Datadump.txt and !CSA_Datadump.txt files from the start of the 1861 April Campaign game first turn...(I had to start the game twice to get both files.
richfed wrote:OK - here's a new one:
I have been playing this game since its inception, and ALWAYS the CSA has ZERO ocean transport capability up there in the railroad/riverine/transport supply box. I have never seen it vary.
Just began a new game with 1.14 - HF 1.2.
My rebels had a "3" up there in the ocean transport box --- sitting there at 3/3 for supply phase movement. Over a few turns, it decreased to "1". There is no option in the game where I can invest in this - like there is for rail and river supply transport - so how is this happening ... and why?
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