Comtedemeighan wrote:Maybe he died of starvation or was captured![]()
Oh just said "bleep* this if they're not even gonna feed me."
Jim-NC wrote:I have noticed this as well (it happened in 1.13b also). If your stack disappeared, more often than not, your general died as well. I believe this is a WAD. However, you will note that a general by himself will not starve to death (even in a hostile region).
enf91 wrote:If my general died, the messages should at least say something like "Sir, I beg to report, General ______ has died of starvation" or something.
kwhitehead wrote:I've actually seen a mix of results it is just hard to tell since the combat report doesn't list what happened to generals. Here are some of the more interesting:
A force under I believe Banks got wiped out in Virginia. Banks reappeared in New Jersey with a three turn lock on him I assume for injuries or cowardice.![]()
Franciscus wrote:So, after all the fuss of last week, I must confess I am a bit confused about what are the issues that have been spotted in 1.14. Since it seems very likely that we are one step away from a "legacy" patch for AACW, maybe it would be good to try and summarize the reported remaining "engine" issues:
To start:
- The discrepancy between general's rank in the roster and in-game, spotted by akk70:
http://www.ageod-forum.com/showpost.php?p=152818&postcount=129
- The missing objective flags in Spanish 1.14a:
http://www.ageod-forum.com/showpost.php?p=153194&postcount=18
- the odd missing flag in the map ? (Madisonville, spotted by Chaplain Lovejoy):
http://www.ageod-forum.com/showpost.php?p=153499&postcount=1
- The wrong FI calculation with French intervention in Mexico, spotted by Big Ideas:
http://www.ageod-forum.com/showpost.php?p=152917&postcount=1
(...)
Franciscus wrote:As regards 1.14, unfortunately I have not yet found time to play any significant amount of time with it. Nevertheless, there are indeed some reports of crashes in this thread. Apart from that, there are some very minor issues, engine related, that I listed above:
As far as I know there are no specific problems with any of the scenarios, including those with Kentucky rework
Regards
Gray_Lensman wrote:Let's add to this
2 separate crash issues. (one confirmed)
Cavalry non-ability to take undefended standalone depots
Broken Pillager ability![]()
richfed wrote:Yeah, I guess it is ..
Never noticed that before, but I suppose it is working as designed ...
Edit ---> After looking at the screen shot, I just noticed that Pickett's name is mispelled ... ???
I certainly like hearing that replacements reflect the cost of regiments of that type on the field.Gray_Lensman wrote:No issue here at all. It's WAD.
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