
Anyways, unless those 4 remaining cannon were manned by ghosts, I dont think they could scare off 20000 troops...
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Redeemer wrote:I would have to double check the NM, but I have seen the other side lose everything, with me capturing units and the battle report says I lost. Then in the events my "losing" generals are congradulated for their victory.
Redeemer wrote:I would have to double check the NM, but I have seen the other side lose everything, with me capturing units and the battle report says I lost. Then in the events my "losing" generals are congradulated for their victory.
runyan99 wrote:I have some issue with how the game decides who 'wins' and who 'loses'. It is totally obscure, and often leads to poor results, of which this is a gross example. I suspect there are a few flaws in the method. Not having access to the algorithim, I don't have a clue what those flaws are.
Gray_Lensman wrote:It's not a bug... It's working as Pocus originally designed it. We are taking issue with that design decision, but it's not working against his original design itself. A bug would be an error that is either crashing the game OR working counter to the way it was designed to work by design. I'd call this more of another of those "dicrepancies".![]()
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