Well this was it. The big fight in the swamp. Finally Jackson has been able to pin down an opponent. But I will start things off in chronological order.
Down in Kentucky, J. Johnston was able to take Bowling Green from the Yankees. He will now be able to entrench for the coming onslaught.
Sorry for the huge image size, but I think it reflects the magnitude of this fight

. Everything went according to plan. Everyone arrived on schedule at day 5. I underestimated the defensive advantage of marshy terrain. I expected much fewer casualties, but as I've reviewed the results several times, I'm actually quite pleased with them.
I'll let the picture do most of the talking, but as you can see, the fight started off in my enemies favor, but as the fighting continued, Banks' men slowly became worn out and collapsed. You can also notice that on the second day of battle I lost three regiments of infantry. Those happened to be Huger's men. Although losing any regiment is a bad thing, I am glad that Huger has lost some seniority. He's always one of those pesky leaders who always seems to be a nuisance.
After 10 days of hard fighting, my men are exhausted. My cohesion levels are at rock bottom. Out of 4 divisions, I have less than 100 combat points. I also lost about 50% of my total forces. Fortunately, I'll be able to easily replace those lost men and their cohesion should rise quickly. Also, every one of my divisions has at least silver bars of experience (If you didn't know, every unit has a bar on the left hand side of the portrait. The bars are either bronze, silver, or gold. Gold and silver being higher levels of experience compared to the rest of the soldiers in the game.). So even though I lost 5,000 more troops than my opponent, I gained (and he lost) several points of moral/vp's. Furthermore, I can replace my units more cheaply because I lost only 3 regiments when he lost all but 7 artillery batteries. And like I mentioned earlier, my troops have high experience and will retain that experience even when they receive replacements.
Jackson is now promotable to 3 stars all before 1862! However, I have opted to leave him at 2 because he gains the quickly angered ability at 3. I already have good generals and there is no reason to lose my best corps commander. I follow the same logic with Longstreet, although, right now Longstreet is still a 1* general.
Magruder is also promotable and I have opted to give him his second star. He has good off/def ratings in this game, but his strategic rating is only a 2. I might use him for a good defensive commander, but I'm basically promoting him to get him out of the way.
Banks still has 7 batteries of artillery and is still in the Norfolk region so I have put Jackson in offensive posture in the hopes that I can capture or destroy the remaining cannons. Jackson has virtually no cohesion left, but banks has less so If Jackson can catch him, I should win a major victory.
Over in Northern Virginia, everything is quiet. I don't expect the enemy to advance to Fredericksburg this turn. Because if he was, he would have done it last turn. Now the ground is frozen so he will suffer significant movement/combat penalties if he does try to go for it.
J. Johnson now controls Bowling Green. I'm not going to construct a depot here because I'm close enough to Nashville to receive plenty of supplies for my force. Hopefully by Spring, I will have another division to help defend the town otherwise, entrenched or not, I will be forced back.
Everything is the same here. At this point I really don't expect any movement from Grant at all until Spring. On a side note, the weather is still cooperating brilliantly with me. Frozen in the front and clear in the rear
This turn, I have heavily invested in replacements. I will need them if I want to recharge my veteran divisions from Norfolk.
