rattler01 wrote:...
A little new here, but to make sure units = elements? And do the 2 regions include Richmond area? Like would it have to be in a area like New Kent or will Williamsburg count?
Gray_Lensman wrote:Do the CSA forces retain possession of Nashville, Charlottesville and Richmond? If so, they are probably getting some supply from those cities themselves. If not, you can post the saved game files, but you'll have to reduce the overall size of the zipped save files by going thru the file and all sub-folders for that specific saved game and DELETING the relatively huge .rpl files. We don't need them. (or go into your .rar file and get rid of them by deleting them specifically)
Gray_Lensman wrote:Yes, WAD, Jackson personally promoted Winder, bypassing several other brig-generals in the process and Taliaferro succeeded Winder, when Winder was killed. You have discovered a rare sequence of events to have Jackson dead before either Winder or Taliaferro make their appearance. (I did not tie Taliaferro's appearance to Winder's death however, though I used that date for Taliaferro's appearance.) This event sequence was modeled after the Grant/Sherman event design relationship (from before I had anything to do with reworking the database files.) I had thoughts about changing these events, but decided the rare combination of events offered some non-historical flavor if by a rare combination of events you allow certain high command leaders to die prematurely fo rwhatever reason.
Gray_Lensman wrote:I am thinking about adding some sub-events to maybe randomize these non-historic flavor events. For instance, at the moment the other player positively KNOWS if he manages to corner and destroy an HVA (high value asset) he'll positively cause a certain chain of events. If I added randomization such as a 50% chance of a leader showing up elsewhere even though the original event did not fire, it would add some more random non-historic flavor to the game wouldn't it?
Feedback everyone?
Colonel Dreux wrote:I'm of the opinion that it is kind of strange to have an event where because one general is killed, others don't become division generals. The pool of generals shouldn't be affected by one guy's death in my opinion.
So the more random or less likely to happen, if at all, the better.
bburns9 wrote:I tend to disagree slightly. I'm not an expert on civil war generals but from what I've read, certain higher seniority generals had significant input on the careers of others (Fitzjohn Porter & McClellan comes to mind). With the new McClellan/McDowell event (which I'm a big fan of btw), if McClellan doesn't get appointed to AoP, I wonder if F. Porter should enter the game (or maybe at a later date)? This becomes a game of what ifs, and no one can predict what would have happened if one thing happened and another didn't.
What I would really like to see (but is not possible with the current design from my extremely limited knowledge) is all of the Brigadier generals in the game at the start with a proper seniority. I.e. Hancock was a BG in 9/1861 but didn't get divisional command until 9/17/62. This would require higher NM and VP costs for forming a division with a lower seniority leader, but that puts the options out there for the player.
So my long answer to a simple question is Yes Gray, I like the idea.
Sorry for my rambling. Maybe a few beers too many.
BB
Gray_Lensman wrote:Not rambling to me... I call it idea "tossing"... but some good ideas sometimes come out of the process.
I have no sources as to which Brig. General's are senior to which others except for rare recorded instances. Winder happened to be one of those instances. It's a recorded fact that Stonewall's brigade did not take lightly to his being placed in command of them because they felt he didn't deserve it and it didn't help that he was a strict disciplinarian.
Gray_Lensman wrote:Exactly... This is why I can't/won't say if it's WAD unless I'm given more information or the the saved game files are posted here by getting rid of the .rpl files. If the saved game file is still too large, then get rid of some of the larger numbered Backup folders. In reality the most I would need would be the main saved game files and those in the .../Backup1 subfolder.
I absolutely do not give my other email links for these types of uploads since they tend to overload up my email server.
Another saved game posting solution is to register to use http://www.mediafire.com. It's free and you can upload files up to 100 MBytes in size then post the download link.
Le Ricain wrote:Arsan & Gray,
The situation is as you described it, Arsan. The CSA forces are being supplied solely by the regions they are in. If this is WAD, then I will not bother stripping out files and posting my saved game.
Thanks for the tip on using mediafire.
Gray_Lensman wrote:Foreign Intervention is hard to gain because in reality there was not much of a chance for it.
arsan wrote:Hi!
In the case of Richmond, being the capital an a big city, i bet several divisiosn can be feed there permanently by the supply produced there plus the stockpiled on his depot.
Nashville is a little different: it does not create so much supply (maybe enough for one division, but can have stored up a lot on his depot before being surrounded.
Charlottesville is probably the best place to check if its WAD or not.
It can't produce much supply ans it doesn't have a depot (at least at game starts). So eventually the units there should starve. But how soon depends of the stockpile.
You can see the supply each region produces each turn by pointing the mouse on it and looking at the blackboard on the top of the screen.
And can make a gross deduction of how many supply his force need by looking at the supply tooltip of one of your stacks with similar size.
Or better still, if you are playing single play load up as the enemy and check his supply status and needs and the production and stockpiled supply at the region to see if its being drained or not.
It may be a bug... or it may be just WAD
Cheers
Le Ricain wrote:Loading up as the CSA shows that the AI has stockpiled supplies.
Richmond:
In stock: 1,484
Consumed: 201 per turn
Produced: 17 per turn
Charlottesville:
In stock: 589
Consumed: 57 per turn
Nashvile:
In stock: 574
Consumed: 110 per turn
Produced: 2 per turn
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