I see how the Rebs need all the help they can get to win the war, but troops that are present at two widely separated battle at the same time is stretching it a bit ...

Heldenkaiser wrote:Marching to the sound of the guns is a great concept I think. But sometimes when I see it in action I tend to think whether it doesn't work way too well. In the last turn my current PBEM campaign, ASJ personally commanded a battle in Rome, GA, on day 6 through 10 (!) and at the same time one in Chattanooga, TN, on days 9 and 10. These regions are not even adjacent (they're separated by Floyd, GA), all three are in hill or mountain / mud terrain, and I guess one would march 10 days between them. That ASJ manages to not only command, but fight with his army stack in both of them at the same time seems nothing short of a miracle to me!
I see how the Rebs need all the help they can get to win the war, but troops that are present at two widely separated battle at the same time is stretching it a bit ...![]()
cobraII wrote:Rome is in Floyd, GA so they are connected, also they have the railroad, but yeah still strange. were there battle reports each day between 6 through 10, or just one on the 6 and the 10. also were the railroads in working order.
Heldenkaiser wrote:Oops. I just closed the game, but I guess you're right about Rome. The graphics sits on the region border and looks like the town's one further south. That confused me, sorry.
Alright, then it isn't quite as impressive as I first thought, but still.
As I said, the battle in Rome was on days 6 thru 10 (five days) and the one in Chattanooga on days 9 and 10 (two days). So ASJ was definitely in two different regions in days 9 and 10 fighting battles in both regions on both days. He must have marched back and forth ... fighting in Rome on the morning of each day and in Chattanooga on the afternoon.
The RR in both regions shows as destroyed this turn. I didn't destroy it, and I doubt ASJ had time to do THAT too while flying from Chattanooga to Rome and vice versa.![]()
Gray_Lensman wrote:How's this?
Gray_Lensman wrote:How's this?
Rome, GA After:
[ATTACH]8456[/ATTACH]
Note: The associated military stack location will move to the north along with the structure.
enf91 wrote:Maybe the battles were along the boundary between the two regions?
soundoff wrote:Gray I'd also like the conditions to be tighter in respect of penalties for troops MTSG that cross rivers. Coding to prevent Corps and Armies that are besieged inside structures from MTSG without having to engage the besiegers then popping back into their structures once the battle is over......I could go on but that would be boring![]()
Heldenkaiser wrote:
BTW does a force that MTSG's even lose its entrenchment status?
Heldenkaiser wrote:- First, is it realistic to assume, simply given the size of regions, even obstructed terrain aside, that battles will just *always* miraculously take place at the border? For me that works poorly as a post facto rationalization of nearly instant reinforcement by major bodies of troops without consideration of distance and terrain, and worse, for such major bodies fighting in two different regions for several days on end. Because only the defender benefits from the mechanism. For the attacker, the battles in two different regions are never joined. Which leads me to
- secondly, the fact that, with the defensive already being extremely strong in this game, MTSG makes important operational concepts that in real life would have worked in favor of the attacker to help him overcome that defensive strength impossible in the game. For instance:
Faced with a strong defensive line of several corps, in real life the attacker would pin a part of that line with a diversionary attack, then fall on another part with overwhelming force. MTSG, as it presently seems to work, means that cannot be done in the game. Because the defenders at the point of the diversionary attack will receive that attack AND STILL FIGHT AT THE POINT OF THE REAL ATTACK ON THE SAME DAY. And do that again next day, if necessary. (See my original post.) In short, MTSG works as a permanent force multiplier for the defender out of all proportion to the benefits gained in real life by interior lines even under the best conditions.
Should it not be modified to
a) take into account terrain and distance to the battle that's being reinforced, forth AND BACK again?
b) definitely disallow a force to fight in two regions on one day?
BTW does a force that MTSG's even lose its entrenchment status?
Just some more thoughts.![]()
MrT wrote:On the same vein as that, why when a stack is been besieged can a stack that has freshly moved into the area be merged with a currently besieged stack.. always seems a bit unlogical. Just for future reference.
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