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Heldenkaiser
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Conditions for building depot (with ships)

Thu Jul 09, 2009 1:52 pm

What does it need to build a depot with ships? I managed once or twice on the Mighty Miss, but now that I am up some bloody river in AL I don't seem to be able to do it regardless of what I try. Does there have to be a city? I can't do it where my ships can't land (so there has to be a structure, right?), but a harbor and nothing else also doesn't seem to work. Why not? And in fact, since with wagons I can build a depot just anywhere on the map, why isn't the same true for ships (in regions that are accessible from navigable waters, of course)? I am not mistaken that it can be a river transport as well as an oceangoing transport, right? :confused:

Thanks for any help. I really need that depot URGENTLY. :bonk:
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lodilefty
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Thu Jul 09, 2009 1:58 pm

Heldenkaiser wrote:What does it need to build a depot with ships? I managed once or twice on the Mighty Miss, but now that I am up some bloody river in AL I don't seem to be able to do it regardless of what I try. Does there have to be a city? I can't do it where my ships can't land (so there has to be a structure, right?), but a harbor and nothing else also doesn't seem to work. Why not? And in fact, since with wagons I can build a depot just anywhere on the map, why isn't the same true for ships (in regions that are accessible from navigable waters, of course)? I am not mistaken that it can be a river transport as well as an oceangoing transport, right? :confused:

Thanks for any help. I really need that depot URGENTLY. :bonk:


What version? :confused:

There was a change to depot building in the 1.05 beta, that was buggy. Now fixed [in upcoming patch]

The correct answer [1.05] will be 8 elements of transport types [bateaux, transports] at 50% or greater strength. Must be at least a port. No other structure required.

Each full unit normally has 4 elements.


[color="Red"][SIZE="3"]Edit: Well OOPS! I thought this was a WIA thread! :bonk: :o
hehe, same engine, same rules though :w00t: [/size]
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richfed
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Thu Jul 09, 2009 1:59 pm

Curious about this myself ...

I have been able to build a depot with transports, but in one game, I had 2 transport units in Bowling Green, KY, and I could not create a depot, try as I might. That was 4 elements [?] in that harbor. It just wouldn't happen ...
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arsan
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Thu Jul 09, 2009 2:03 pm

lodilefty wrote:What version? :confused:

There was a change to depot building in the 1.05 beta, that was buggy. Now fixed [in upcoming patch]

The correct answer [1.05] will be 8 elements of transport types [bateaux, transports] at 50% or greater strength. Must be at least a port. No other structure required.

Each full unit normally has 4 elements.


Edit: Well OOPS! I thought this was a WIA thread! :bonk: :o
hehe, same engine, same rules though :w00t:


Relax Lodi! this one goes for Gray! ;) :D

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Thu Jul 09, 2009 2:41 pm

Games started with version 1.12, playing as the CSA, I could use all four of the at start river transports to make two depots using the ship units in any order. But with version 1.13b I can only use the two river transports with four elements each to build one depot, while the remaining two units can not make a depot- even with another built river transport with four elements. Maybe this has something for your difficulties.

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Fri Jul 10, 2009 10:22 am

lodilefty wrote:[color="Red"][SIZE="3"]Edit: Well OOPS! I thought this was a WIA thread! :bonk: :o
hehe, same engine, same rules though :w00t: [/size]
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Fri Jul 10, 2009 10:30 am

Hey, I've done the same thing... LOL... but I'm usually successful at hiding it by editing the thread to contain nothing.... then deleting it... :D Poor Lodi has his laundry hanging out here in the open.... LOL

As for the original topic...

I'm not at all sure if a saved game is affected or not by this change if you started it under the previous requirements and then moved the saved game into a patched version that had the requirements changed. For sure it does not cause a game crash, but we can't test for all the eventualties.

That's why I always stress from time to time to finish games started under a specific version to be finished under that same specific version.

AGEod makes this easy by allowing you to make multiple installations of their games on your PC. Doing so, allows you to have a game running in a specific installation that you DO NOT patch and another installation for the latest and greatest patch.

The current requirements are 4 supply ELEMENTS, so if a unit contains 4 river transport elements (at full strength), it will create a depot. BUT it has to be in a region that already contains a harbor obviously, because the naval transport unit cannot move into a region that does not contain a harbor. This has been tested and worked previously, but I'll recheck it for functionality in the upcoming v1.14 patch.

edit> Tested this for functionality under the new "official" v1.14 patch which I just installed for pre-release testing purposes... and NO, it's not posted publicly yet... Pocus has to do the honors. Anyhow, the depot creation functionality works as designed with 4 naval elements in a harbor. I tested both sides (just in case it was being picky for just one side)... I also specifically created the depot at Bowling Greene just to be sure there was not something else problematic with that particular region. Again, the depot was successfully created. So without knowing any of the other extenuating circumstances of the games in question, I can only state that games started under v1.14 do not have an issue with depot creation.

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Heldenkaiser
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Fri Jul 10, 2009 1:38 pm

It's a v. 1.10 game, for the reason you mention (not patching an ongoing game). Were the requirements different in that version? The region I cannot build a depot in is ... ah ... don't have the game open, and it takes me forever to load it, but it's up the river from Mobile, turn right at the first branch, past Montgomery AL, then two regions north, there is a harbor on the west side where the RR crosses the river into GA, and it's there where I can't build the depot, in spite of having about 8 elements of river transport there. Sorry for the hopeless explanation :innocent: , but is this a problem with v. 1.10? Thanks. :)
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Heldenkaiser
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Fri Jul 10, 2009 5:11 pm

Gray_Lensman wrote:Once you've determined the exact version, zip up a saved game of the specific turn (in this case I don't think I need the previous turn). Post this saved game, version information along with a reasonable description of the units you are trying to use and the region you are trying to form up the depot in. Over the weekend, I'll see if I can work in the time to reinstall the game and patch to the specific older version you report you're using. Only in that way will, I be able to give you a more specific answer. Be sure to PM me any necessary "password" information. I may or may not have need the other player's turn information, but we'll look at your side first.


This is a generous offer, Gray, but in fact it sounds so much trouble for you (reinstall the game!!) that I honestly do not think my singular problem with a single feature in an old version is worth the effort for you. I'll just have to live with the problem. Thank you anyway. :)
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

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Heldenkaiser
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Fri Jul 10, 2009 6:39 pm

Alright, if you want to give it a shot, I'd be obliged, but please don't feel you must. Here is this turn's .trn file. I am not host, so I would have to ask my opponent for any other files you'd need. I am not aware of any passwords.

The version is 1.10c. The place I am trying to build the depot in is Columbiana AL, 2 regions up the Alabama river from Montgomery AL, right (western) bank. As you see I have six transports there in my 6th Fleet.
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nodepotinAL.zip
(142.81 KiB) Downloaded 181 times
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

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Heldenkaiser
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Sat Jul 11, 2009 12:19 pm

Gray_Lensman wrote:Your posted saved game is not complete. I need the current turn's .hst file. You may have to have your PBEM partner provide it.


Shall do, thanks. :)
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Heldenkaiser
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Sat Jul 11, 2009 5:45 pm

Zip contains now .hst and both .trn files. I don't suppose .ord files are necessary? As you don't want to resolve the turn ... :)
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nodepotinAL.zip
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[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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Heldenkaiser
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Sun Jul 12, 2009 2:07 pm

Gray_Lensman wrote:Hope this helps.


It does! Thanks a lot! :) :thumbsup:
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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Heldenkaiser
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Fri Jul 17, 2009 12:05 pm

Just to add, I really could build the depot next turn. Thanks again for the help. :)
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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