Gray_Lensman wrote:Franciscus:
As far as whether or not to retain the generic promotion system: This is a decision to be made by Pocus and the beta team, not by popular acclaim or polling. .
Gray_Lensman wrote:Everyone seems to forget and make light of the complexity of what this game represents.
hattrick wrote:Also after the the turn in the message display it has also said that General Bee and his division commander suffered a defeat when the battle was a victory.
Gray_Lensman wrote:Sounds like that's a carryover item from code intended for VgN. AACW does not support upgrading fortification levels. Again, Pocus, will have to check into that type of carryover error and disable it for AACW.
Entrenchment level messages and the events triggering them are not related to the "fortification levels". The message you are receiving in error has to do with fort structures not entrenchments.
9.) Slightly modified the starting entrenchment levels values for 1861 to bring the scenarios into similar starting levels as Clovis' MOD. Subsequently the 1861 scenarios start with MaxEntrenchLevel set to 3 and the 1862 Campaign scenario now starts at 4. The scripted events were slightly adjusted to accomodate this change.
1861 April Campaign - starts with MaxEntrenchLevel set to 3
1861 July Campaign - starts with MaxEntrenchLevel set to 3
1862 Campaign - starts with MaxEntrenchLevel set to 4
1863 Campaign - starts with MaxEntrenchLevel set to 6
1864 Campaign - starts with MaxEntrenchLevel set to 8
The Scripted Events change these levels over time on the following schedule:
In 1861, there is a small chance each turn from Aug thru Dec for the Level to increase to 4
---- with a definite increase to 4 in Jan 1862
Gray_Lensman wrote:Sorry, you'll have to furnish more details...
Specifically, what is not "correct" about it? To be honest, I'm juggling several projects at once and I don't have the time to test for the differences, since you obviously are famiiliar with it, please save me the time and post a more descriptive bug report, so I can more quickly check into it.
Thanks.
Gray_Lensman wrote:I'm looking at it right now.
From your previous experience, what/where are you expecting it to indicate something. (In other words, I don't recall what this was supposed to display, sorry). Hard to troubleshoot/rework something if I don't know what needs to be done. Sorry.
Gray_Lensman wrote:I'm not 100% positive of this, but it seems to me Stand Watie stack's use of 3 already takes into account their reduced supply usage and being added into a common stack should indeed add up to 15. i.e. 12 + 3 =15 which is what is being displayed.
I'm pretty sure the ability is applicable only for the individual elements which possess it, not for the whole stack, especially since the ability is assigned to the individual Indian units/models and not to the leader (Stand Watie).
Also, you imply that it's applicable for $Wild regions, but the parameters indicate that it's applicable in:
$Mountain|$Wilderness|$Swamp|$Wood|$Forest terrains
Nothing said about $Wild at all in the parameters. This ability has not been edited nor changed since 6/7/2007, btw.
In summary, I suspect it's WAD in both v1.13b and v1.14. (Note I said suspect), LOL.
enf91 wrote:If General Bee's unit suffered unusually high losses in the battle without inflicting similar losses, he can lose seniority points even though the battle is won. He doesn't even have to lose any elements, although that is the fastest way for seniority to change.
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