Big Muddy

Sat Jun 13, 2009 8:58 am

Will we ever see how many POW's the AI has captured?

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Franciscus
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Sat Jun 13, 2009 10:21 am

Gray_Lensman wrote:Posted new v1.14 public beta patch. No database changes. Just a new AACW.exe game engine file.

As with all the other Public Beta Patch releases in this thread, you can apply this patch by itself over a clean install of v1.13b OR over a previous Public Beta patch installation from this thread. It is NOT recommended to install it over a v1.13b that has been QuickFixed.

See the 1st post in this thread for link.


What are the changes in rc16 ?

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Gray_Lensman
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Franciscus
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Sat Jun 13, 2009 11:46 am

:coeurs: Ok, Gray. :)

Been playing a GC April 1861 with Ky event (started in rc14) and everything is working fine :thumbsup: .

Just a couple of things
- As we discussed weeks ago, now when a HQ is available, so is a "HQ arty" unit. Thank you :coeurs: . Just 2 things: maybe a message informing about this available unit to build would be helpful to new players; and while the generals and the HQ are "teleportable", this HQ "arty" is not. No big deal to a human player, but maybe a handicap to AI ?
- A minor thing that I noticed, is that I was able to promote Raphael Semmes to admiral (and I do not recall this occurring before, but I could be wrong, OC :bonk: :p apy :) ; this apparently after a naval battle where he was defeated and ended on land. Could this be a consequennce of the new rule about "generic promotion" ?

(PS if you want a save, I may provide it, but only later tonight or tomorrow)

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AndrewKurtz
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Sat Jun 13, 2009 7:19 pm

Gray_Lensman wrote:Most likely, the following patches after this one, will not contain any more game functionality changes.


Bummer. There is one WiA feature I'd really like to see retrofitted to AACW. The ability to have amphibious units debark the turn they arrive.

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Krec
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Sat Jun 13, 2009 8:35 pm

Gray ,

i must say you have really been on top of this patching stuff. just would like to give you a shout out and say thanks for the hard work.:thumbsup

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Sat Jun 13, 2009 10:26 pm

Thanks to everyone who has put this together.

Is it possible for me to have two different versions of AACW on my computer at the same time, 1.13b and 1.14? If so I could do some checking today.

Has the Jackson Brigade been returned as an elite? It wasn't mentioned in your page one changelog, only the Missouri Bge.

Thanks again

BI

enf91
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Sun Jun 14, 2009 12:01 am

[ATTACH]8101[/ATTACH]
[ATTACH]8102[/ATTACH]
As you can see, something isn't quite right with the "follow" algorithm. Also, I have seen times where the computer is able to engage a force of mine, make it retreat, and then follow it into the retreat region even though the region is of less significance relative to another neighboring region. (not that these regions were the case, but an example is the AI following a stack into Allegany, MD from a fight in Morgan, WV, instead of to Harpers Ferry. And in case you say it's going to Pittsburgh, the AI tends to go there via Grafton.)

>> Oh yeah, I forgot to mention, but the second screenshot is from the turn immediately after the first, and the .zip is from the same turn as the second picture.
Attachments
1861 April w-KY Campaign0.zip
(1.1 MiB) Downloaded 259 times
aacwscreenshot8.jpg
aacwscreenshot7.jpg

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W.Barksdale
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Sun Jun 14, 2009 12:52 am

enf91 wrote:As you can see, something isn't quite right with the "follow" algorithm.


Your 12th division isn't ready to follow anyone... Look at its cohesion! :blink:
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enf91
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Sun Jun 14, 2009 12:58 am

W.Barksdale wrote:Your 12th division isn't ready to follow anyone... Look at its cohesion! :blink:


Ha ha.

Anyway, an OOB thing: in the 4/1861 campaign w/KY mod (in fact, unless otherwise stated, assume I'm talking about this campaign) S. Heintzelman's III/1st and III/2nd brigades BOTH have the 1st & 4th MI and 2nd D Arty elements.

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soloswolf
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Sun Jun 14, 2009 5:10 am

Big Ideas wrote:Thanks to everyone who has put this together.

Is it possible for me to have two different versions of AACW on my computer at the same time, 1.13b and 1.14? If so I could do some checking today.

Has the Jackson Brigade been returned as an elite? It wasn't mentioned in your page one changelog, only the Missouri Bge.

Thanks again

BI


It's totally possible to have two installations. You just need to adjust the path of the executable for one of them, label your shortcuts appropriately and then make sure you patch to the 'right' one when doing whatever testing you are looking for.
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soloswolf
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Sun Jun 14, 2009 5:17 am

enf91 wrote:[ATTACH]8101[/ATTACH]
[ATTACH]8102[/ATTACH]
As you can see, something isn't quite right with the "follow" algorithm. Also, I have seen times where the computer is able to engage a force of mine, make it retreat, and then follow it into the retreat region even though the region is of less significance relative to another neighboring region. (not that these regions were the case, but an example is the AI following a stack into Allegany, MD from a fight in Morgan, WV, instead of to Harpers Ferry. And in case you say it's going to Pittsburgh, the AI tends to go there via Grafton.)

>> Oh yeah, I forgot to mention, but the second screenshot is from the turn immediately after the first, and the .zip is from the same turn as the second picture.


Did the 12th Div. engage? (You can check the message log) Because you only get one shot at the follow business. If they engage you will stop chasing them. If you want to keep getting chances, you have to try to cipher their movement path and get 'across' it. (Essentially, move the same basic route they do.)
My name is Aaron.



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Sun Jun 14, 2009 6:44 pm

Got this while playing a recent turn with the new hotfix.

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Gray_Lensman
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Nerumir
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Sun Jun 14, 2009 8:07 pm

Hi

Translation : "Ship ran aground on coast because of ...", hope it will help

:)

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critical erroe 1.14

Sun Jun 14, 2009 9:16 pm

Just a few month into game, got booted. also cant seem to blockade richmond habor. plenty of ships . please advise.
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Critical error 1.14 Krec.zip
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enf91
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Sun Jun 14, 2009 9:50 pm

soloswolf wrote:Did the 12th Div. engage? (You can check the message log) Because you only get one shot at the follow business. If they engage you will stop chasing them. If you want to keep getting chances, you have to try to cipher their movement path and get 'across' it. (Essentially, move the same basic route they do.)


There's actually a pretty weird thing. I ran it one time, there was no engagement, and the net effect was the same -- no tracking. For these screenshots, I went back a turn and reran it. There was an engagement.
By the way, does the "sentry" thing (hotkey "s" for 1 turn and "spacebar" for indefinite) do anything other than take the unit out of the "e, r, t, y" cycle, as the manual indicates?

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tagwyn
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Mon Jun 15, 2009 5:08 am

I thought it was a "bad boy!"

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Mon Jun 15, 2009 5:46 am

Gray_Lensman wrote:Found the source of it but since, I'm language challenged, I can't fix it right now. It'll have to wait for a French to English translation. It originates in the LocalStrings__AGE.csv file and the string name is:
strNavalOutOfSupplyLoss.

It appears to have a mixture of English and French wording in the English language column:
Le navire ¤ s'est échoué sur les côtes because of a lack of supply.

If anyone would care to post a translation (excluding the "¤" symbol), I'd be quite thankful. Note the "¤" symbol is used to place the name of whatever ship is currently being referred to in the game processing at that moment.


Why not just use your basic, "CSS 'X' was lost due to a lack of supply" or something to that effect? Though I can't see how a ship would be lost due to lack of supply. Maybe, "CSS 'X' has foundered due to cumulative damage"?
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Mon Jun 15, 2009 6:58 am

Gray_Lensman wrote:Please repost your question above in the appropriate link above with the complete set of saved game files.

[color="Blue"]I.e. in this thread, since the threads have been merged :) [/color]
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Promotion problem ?

Mon Jun 15, 2009 3:59 pm

First, let me say that I do not approve of this thread having been relocated to the "technical support" subforum. We are dealing with a beta patch, that allways (and with good reason) have been discussed in the "help to improve" subforum.

I have come across a possible problem, maybe related to the new "generic" promotion rule (?)
In my current April 1961 campaign with Ky event, CSA, started in rc14, I was able to promote, during 1861, my good old Stonewall Jackson to 2 star and then to 3 star general. Come January 1862, and probably due to the event "Jackson-2 star", he was demoted to 2 star general ??? :bonk:

Attached are 2 saves, one from 10/61, with Jackson just promoted to 3-star, and other from 01/62, back to 2-star. Other saves are available, if needed

(PS, as a side note, the message received when a general is promoted is allways "x was promoted to general". maybe either a specific message - 2, or 3 star general - or else a simple "x was promoted" would be better)

(>edit and PS2: maybe related, I now have 2 admirals in my proud CSA navy: Semmes and Buchanan :blink: :neener :)
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3starJackson1061.zip
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2starJackson0162.zip
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soloswolf
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Mon Jun 15, 2009 6:09 pm

Maybe Athena was helping you by putting Jackson back where he belongs as a 2-star... ;) :innocent:
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Mon Jun 15, 2009 6:28 pm

The problem, I think is that now, with the new promotion feature, some generals can go to 3 stardom, but later an auto event kicks in, "promoting" them to 2 stars (Jackson and Longstreet are exemples). If this is the case, it can have unforseen consequences - just imagine if I had made an army led by Jackson before the demotion ?...

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