How did you handle game balance? Is it equally balanced for game play reasons or is CS weaker and harder to play?
Was your main focus on beeing a historicaly accurate as you can or did you wanted to even the odds?
Pocus wrote:Spice that with the unknown leader feature (all leaders names replaced by question marks until they fight several battles), and you will face some interesting problems as the Union.
Pocus wrote:...
Spice that with the unknown leader feature (all leaders names replaced by question marks until they fight several battles), and you will face some interesting problems as the Union.
....
Pocus wrote:when the general name is hidden, everything is hidden, including abilities.
To adjust game balance, simply change the AI settings, you can give her a strong advantage or even a disadvantage if needed. As far as I know, nobody won the BOA full campaign against an AI with maximum advantage, on either side.
Spharv2 wrote:Before their first couple of fights (If you have the option selected), you won't know the general's names, abilities, or ratings. After they've been in use for a bit, these things will become visible. Since the general's ratings and abilities won't be random (From what I understand so far), you have to have the names be hidden too, otherwise, you would be able to know, through a general knowledge of the history of the war, who was better, and work things to get the good ones promoted faster. I would prefer a complete randomization of ratings, so in one game Robert E. Lee might be the South's McClellan, and Jackson be the CSA version of Butler, or vice versa, but I think the way they're doing it was probably easier programming-wise.
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