
GraniteStater wrote:Well, I'm probably haven't been expressing it as well as I can, but if you refer to my post above, there was a dearth of officers qualified to lead large bodies of men in an effective tactical manner. At the outbreak of the war, practically no one had led anything larger than a regiment - and these were the trained and experienced professionals. Couple that with the fact that marching and close order drill weren't for parades, they were the tactical bread 'n butter of the day. Now pile on no OCS, political strings from the states and local officials, new weapons and military ideas developing through the war, and a healthy dose of OJT with live bodies.
A former attorney general from Rhode Island who is now trying to control the efforts of 6,000 men in combat and co-ordinate his attack with twelve other similar formations might be forgiven if he's a little out of his league. Even after two or three years, there were still unqualified general officers.
The biggest factor in all the military campaigns you have ever read about, in all history, is health and logistics. Administration, supply, and keeping people physically ready to fight are much more important than the maneuvering (this is what Sun-Tzu refers to when he states that he who makes himself victorious first and then fights prevails over he who fights and hopes to win). It took intelligent competent men who had been bankers and politicians in 1859 two years or more to learn their craft, from the regiment on up, in all aspects of the job.
I don't know what AGE's criteria were for the design decision, but that's my personal interpretation: I see it as a C3I issue.
Gray_Lensman wrote:Incidentally, I don't care about max at any one particular time during the war, so much as total divisions formed by either side throughout the war. This gives a little "plus" to the game play.
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