Rafiki wrote:By all means, Barksdale, you seem to be on something of a crusade here. What lies behind it all, I can only speculate about *shrug*
There is, however, a limit to how many corps you can have. Since there is a limit to how many corps you can have for each army and there is a limit to how many armies you can have, there by extension is a limit to how many corps you can have.
I don't know what your goal here is, but I do think you are taking the wrong approach to achieving it
Hello Rafiki.
I appreciate your concern, and your masterful guidance of this forums is probably the main reason why it is so good to hang in here. I have said it before and will say it again

.
Yet, some dissent, discussion, and, I dare say, even one or two good old flame wars now and then

, are GOOD, IMHO. They reflect an active and participative community. We are discussing, some times a little heatedly, a game released 2 years ago.

To me, this is one of the better games that I have played in my life. Many others feel this way. But the devs have read it many times, and do not need to read it again. On the contrary, discussion about game rules, implementation, etc, is probably more useful, specially to the future of AGEOD.
I would not mind if AGEOD had already found the development of AACW finished for good. Current 1.13b official version is stable, balanced and has no game-breaking problems, after all. But yet, development continues, with a current RC14 beta 1.14 patch, dealing with minutiae like depot burning by raiders, allways striving to improve a stellar game. The "Help to improve AACW" sub-forum has not been closed. So, why not question also the division cap rule ?
Thinking a bit, I think that I know the "real" reason why the cap exists. In fact, all the players know that the potentially available manpower to both sides permits the creation of unhistorically huge field armies; this is specially true, I suspect, in PBEM games, and more so for the USA player. Maybe the whole force pool is not exagerately large, but human players tend not to do what happened in the real civil war, where large militia forces where kept, specially by the North, stationed faraway from the front line. The human (specially USA) player tends on the contrary to make the largest possible field amies, and this has been recognized eons ago as a PBEM problem (IIRC, in the now historic Manstein vs Fremen AAR, this was mentioned bitterly by Fremen). The divisional cap was probably a (flawed) workaround to try to correct a deeper flaw - the abnormally large manpower available to field armies by the players. It is not game-breaking, OC. It is just annoying, illogical and bit detracting to the fantastic "immersiveness" of AACW as a gaming experience. Maybe something to correct in future - VGN, NCP 2, AACW2 ??
Nevertheless, I here rest my case and will not talk more about this. Enough has been said, I think.
Best regards