CWNut77 wrote:I will be starting two threads, for players to discuss their favorite overall strategies with either side. This one is for the CSA. Needless to say, this refers mainly to the main campaign game covering the entire war. While the purpose of this thread is more to discuss GRAND strategy, feel free to discuss finer details as needed.
So, what do YOU do, to win as the CSA?
Hohenlohe wrote:I think it will be often possible to take Cairo with a decent force dependant which forces the Union will have there.Then I try to build Forts in Paducah and Cairo to prevent that the Union ship some forces along the Mississippi up to St.Louis.When I did this actions in Cairo and Paducah the Union often send divisionsized forces to Cairo besieging my garrison there but with the Fort and a strong garrison they give up soon enough.I have normally a brigadesized force inside and an independant force with around three brigades fortified outside the city.
Then I try to assemble a strong force to capture St.Louis with an assault and later fortify the city with a fort and a depot.At this time I got most of Missouri.
In Kentucky I try to capture Louisville and Lexington, later on I try to build an additional fort in Louisville to block the Union shipping.With holding a line from Winchester-Harpers Ferry-Manassas-Alexandria with division-strong garrisons
I only went on offensive action with my northern main army if either the union threaten my line or make some erratious failures so I can either threaten Baltimore or Harrisburg.
Around 1863 I have mostly a division stationed in Norfolk,Richmond,Charleston,Mobile,New Orleans and Dallas.
In the Northern Virginia area I have around 12 divisions stationed nearby Manassas in 4 corps á 3 divisions. In Kentucky I have an army with 3 corps á 2 divisions, the rest is diversed over Mississippi and Missouri each area with 3 divisions plus some independant forces.
Against the AI I was often able to deliver them some heavy blows in terms of losses.
Just my six pence...
greetings
Hohenlohe![]()
CWNut77 wrote:Good thoughts both -- but I doubt these strategies will work well (without adjustment) against a solid Union PBEM opponent...as my PBEM opponent has proven. A good Union opponent will not let you wait an entire year without attacking (thus limiting the build-up that was mentioned)...he may wait some time to build up himself, but not an entire year. I agree that the CSA should (and in many cases MUST) play defensively...but in the AACW game of "chicken" sometimes offensive measures must be taken, as I have learned all too well...
CWNut77 wrote:Good thoughts both -- but I doubt these strategies will work well (without adjustment) against a solid Union PBEM opponent...as my PBEM opponent has proven. A good Union opponent will not let you wait an entire year without attacking (thus limiting the build-up that was mentioned)...he may wait some time to build up himself, but not an entire year. I agree that the CSA should (and in many cases MUST) play defensively...but in the AACW game of "chicken" sometimes offensive measures must be taken, as I have learned all too well...
CWNut77 wrote:Good thoughts both -- but I doubt these strategies will work well (without adjustment) against a solid Union PBEM opponent...as my PBEM opponent has proven. A good Union opponent will not let you wait an entire year without attacking (thus limiting the build-up that was mentioned)...he may wait some time to build up himself, but not an entire year. I agree that the CSA should (and in many cases MUST) play defensively...but in the AACW game of "chicken" sometimes offensive measures must be taken, as I have learned all too well...
Tex Willer wrote:My strategy with the South:
Create 2 strong armies in Virginia, with three and four corps each, always close to one another for mutual support in battle, to attack every lone USA corp and destroy it.
A strong Army in Tennessee, to free and hold Kentucky.
Capture Paducha and Cairo, bulid a fort on them and keep close to them a group of gunboats, to stop USA movements on main rivers. Then buld up a small army for a surprise attack to S.Louis.
In Arkansas use Indians and small forces, cavalry above all, and fight only skirmish battles.
In Texas hold a medium force, to hold the south part of the state and to be able to react to invasions from Tucson or Indian Terriories.
Creat a division in every capitol of your State, with militia and low-cost troops (small artillery and sharpshotters). During tha game there will be avaliable more free militia regiments, so is it possible to free some light infantry and other troops to renforce other parts of the front line.
The conquest of Ft. Monroe must be done as soon as possible, to ensure the stability of coastal defences in Virginia. Don't care about Ft. Pickens.. only encircle it with some militia from Mobile or Florida.
Build all the blockade runners avaliable, and hold them in the shipping lanes, the safest one is in the Mexican Gulf.
Remplacements: keep always 5 line infantry, 3 cavalry and 1 of each type, to ensure remplacements after bloody fight, or to renforce some divisions.
Don't care about Foreing Intervention: costs a lot and could arrive only in the final part of the game.
I use that strategy during the game, and I win every time![]()
Colonel Dreux wrote:Tex,
Who do you put in charge of your armies and corps?
tagwyn wrote:Col D and Tex: And what is the Union doing all this time? Scrachin' and grinnin"? Playing CSA in 1861 Campaign (PBEM) game is like being in an old leaky house with lots of blue things thumpin" on the roof!! Don't have enough buckets to catch them all. You guys should try CSA in a PBEN game. Not now for me but when I finish this trouney then perhaps. Try Banks or Soundof!apy:
tagwyn wrote:Col D and Tex: And what is the Union doing all this time? Scrachin' and grinnin"? Playing CSA in 1861 Campaign (PBEM) game is like being in an old leaky house with lots of blue things thumpin" on the roof!! Don't have enough buckets to catch them all. You guys should try CSA in a PBEN game. Not now for me but when I finish this trouney then perhaps. Try Banks or Soundof!apy:
Tex Willer wrote:I think that the best strategy for the CSA is the napoleonic one: if you are outnumbered, fight every enemy separately, for an overwhelming attack in a small part of the map.![]()
cmurphy625 wrote:I've never been able to figure out the Fort thing myself.. have Cannon and Supply available.. but the button would never be active![]()
slimey.rock wrote:I'm pretty sure these are the requirements to build a fort.
4 artillery elements
2 supply elements
Something like 75%+ military control
And an active leader of course
Also the artillery and supply need to be a full health
mikee64 wrote:You don't need a leader at all to build a fort (or depot).
mikee64 wrote:I've never bothered much with forts as the cost seems high and a good (human) opponent will just go around them in some manner anyway. I usually only put them in places you know you will need to fight for such as Richmond, Chattanooga, Mobile, etc.
Chaplain Lovejoy wrote:Pretty much agree. But remember that forts create a massive Zone of Control value, which makes it harder to go around them.
cmurphy625 wrote:Maybe I was missing the leader!
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