DarthMath wrote:Just three little questions :
Why use of "standard attrition" and not the "historical" one ?
Is there a compatibility problem with different versions of Gray quickfixes used with the 1.13b ?
Just to be sure, is our host Rebelcat or Longhairedlout ? or just my opponent ?
Daxil wrote:1"Historical attrition" was considered too harsh, i.e. ahistorical, by some players in the first tournament, so we we went with standard. That carried over to this one.
2I'm not sure. We'll have to inquire with him.
3The host will be a neutral third party. You need to e-mail both Rebelcat and Longhairedlout to figure out which one wants to do it. You should also contact your opponent just to make sure everyone's on the same page.
Feel free to throw anymore questions.
Jim-NC wrote:How are hosts choosen?
Does this mean that the tournament players must host other groups' games? For example, I could host a game played by Banks6060 and Redemmer, while Redeemer hosts a match between DarthMath and biggp07? Or do we need to use non tournament people as host? Such as Soundoff or maybe Queeen AM?
DarthMath wrote:Thanks for your answers, Daxil.
I asked for the 2) because I have a PBEM in 1.13 quickfix2 and don't want to lose it if we have to change the version.
Daxil wrote:Just got clarification from Gray on the patch issue. The quick fixes are compatible with vanilla. If you want the benefits of the quick fixes you'll want to update "before" your match starts. Apparently 1.14 will release in about 2 weeks so for rnd 2 we should all have the same versions.
bigus wrote:From what I understand, the Far West scenario won't be in the next patch. Perhaps you can pick an alternate scenario or stick with 1.13b till the 62 West scenario matchups.
On a different matter...
I'm hosting for PascalB and Spharv2, and I've never hosted for anyone before. Is it possible for me to set a different password for each of them, somehow?
I'd really like to do this, and it has absolutely nothing to do with any question of trust or honor. It seems to me that the chance of the host accidentally sending the wrong file to the wrong person is something that will happen, in this tournament... especially with two games being played simultaneously. It would be a shame for a turn to be compromised, simply because someone accidentally opened their opponents position because it was mistakenly sent to them.
If someone could provide a mini-tutorial in this thread about passwords, I think it would be appreciated by more people than just me.
Thanks in advance, for any response.
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