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Gray_Lensman
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tibo22
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Sun May 10, 2009 3:00 pm

Does this patch work with the french version? The changes seem great
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enf91
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Sun May 10, 2009 5:31 pm

OK, here you go. I hope I got everything right.
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1861 April w-KY Campaign1 - Copy.zip
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Gray_Lensman
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enf91
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Mon May 11, 2009 1:23 am

I just remembered something from 1.13e, but I don't know if you fixed it. I noticed that the militia in those KS or MO brigades (1 LI, 2 M) will sometimes upgrade, but they can be replaced by more militia, resulting in more than 3 elements in the brigade. Similarly, a brigade with, say, 2 LI and 1 LA, will replace the LA provided the 2 LI have been destroyed and the LA has upgraded to FA.

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GraniteStater
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Mon May 11, 2009 4:01 am

Similarly, a brigade with, say, 2 LI and 1 LA, will replace the LA provided the 2 LI have been destroyed and the LA has upgraded to FA.

Kind of an unorthodox method of upgrading, huh? ;)
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


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Gray_Lensman
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GraniteStater
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Mon May 11, 2009 6:25 am

Your analysis would chime right in with the similar occurence that I observed in (e) but whose files I...uh...never sent you. While reading your analysis, I was thinking that maybe the AI needs to make sure it has some CSA Inf or Cav in the Fort, but your evaluation for ownership would seem to do it. Hey, I don't know nuttin', you're the expert.

Not to digress too badly, but Militia...well, Militia. I read in some other post that (rightfully, IMHO) Militia should never be allowed to upgrade. The poster was, again, IMHO, pointing out that training Militia to end up as something approaching Regulars (State or US - the term 'Regulars' in the mid-19th century was usually understood to mean US Army, i. e., Federal troops, but I am being loose and including State formations that are non-Militia with the term) would have been seen as, well, a waste of time, really. The expectations and motivation of militia troops would militate against it, for one thing. I could be totally mistaken, historically, but the poster seemed cogent and persuasive, at least to me. Better to raise the formation from scratch as an 'extended duty' organization.

I play against the AI with a self-imposed restriction. Militia may not leave their home state. Minor exception: they may cross the state line to help with an immediate situation one region away, e. g., IL militia in Paducah, KY or Evansville, IN.

The LightInf/Mil/Mil brigades I treat as Light Infantry, the criterion being the lack of a State icon/badge on the brigade GIF. AFAIK, these are 'freebies' from the AI, at least for the Union. I don't seem to see them much beyond '61. LI/M/M may go anywhere. I don't ask or expect much from them.

The real fighting troops are those I raise as true Brigades.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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Jarkko
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Mon May 11, 2009 8:29 am

Gray_Lensman wrote:remove the capability of building militia via reinforcements altogether

Wohoo!
/me dances the happy dance



(Yes, I know that quote is snipped tactically, please don't hate me for that ;) )
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enf91
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Mon May 11, 2009 8:24 pm

GraniteStater wrote:Similarly, a brigade with, say, 2 LI and 1 LA, will replace the LA provided the 2 LI have been destroyed and the LA has upgraded to FA.

Kind of an unorthodox method of upgrading, huh? ;)


I meant to say the original LA upgraded, so the brigade will have 2 arty units when it's supposed to have one.

enf91
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Tue May 12, 2009 12:05 am

GraniteStater wrote:The LightInf/Mil/Mil brigades I treat as Light Infantry, the criterion being the lack of a State icon/badge on the brigade GIF. AFAIK, these are 'freebies' from the AI, at least for the Union. I don't seem to see them much beyond '61. LI/M/M may go anywhere. I don't ask or expect much from them.


Dang, I forgot about light inf. By LI I meant Line Inf, so the brigades in question are not the 4/1861 freebies but the ones that can be built only in KS and MO for the Union.

richfed
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Railines & Raiders

Tue May 12, 2009 2:08 am

Before releasing this as official, it might be wise to check - yet again - the AI's [in]ability to fix railroads destroyed by raiders/cavalry. I destroyed rail lines in 8 regions of W. Virginia, Pennsylvania and Maryland, and 2 years later they are not repaired! Speaking of Raiders, my CSA forces have not raised a single one - and I'm in mid-64, full campaign [playing the official release, all hot fixes, and Kentucky mod]. Perhaps it's simply an anomaly in this one game, but usually 2 or 3 appear every game.

You might want to look into whatever it is that controls these things.

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mikee64
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Tue May 12, 2009 2:24 am

No idea when this was introduced, but I'm pretty sure it was not there in some earlier versions. When you select a unit the right hand number of the strength for the unit is partially or totally blocked by the select border:

Image

You can see the "21" strength of the 10th TX Cav looks like a "2" when the unit is selected. Worse yet is that when a unit actually has a single digit strength, you cannot see the number at all.
Mike

enf91
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Tue May 12, 2009 8:44 pm

I forgot to take a screenshot, but something is weird if you manually promote McClellan in the 4/1861 w/KY scenario. His seniority is "5[1]" and all his abilities are the same as he was as a 2-star.

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Gray_Lensman
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Gray_Lensman
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v1.14 rc12 Public Beta Update Patch posted.

Wed May 13, 2009 11:07 am

This could be nearing completion. We've been unable to find any additional bugs (fingers crossed). As with all the other Public Beta Patch releases in this thread, you can apply this patch by itself over a clean install of v1.13b OR over a previous Public Beta patch installation from this thread. It is NOT recommended to install it over a v1.13b that has been QuickFixed.

The MO 1st Brigade unit has been added to the 1861 and 1862 campaign scenarios. At the moment, officially the 5th Missouri is just another "elite" infantry unit reinforcement. There is no verification in "The War of the Rebellion: Official Records Of the Union and Confederate Armies" that it was an actual sharpshooter unit. It just seems to have had a company or two with fancy "custom" names.

The Options variables bugs appear to have been squashed by our squirrelly prehistoric bug exterminator. Let's hope he didn't throw out any nuts with the bugs! :D

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Nikel
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Wed May 13, 2009 12:33 pm

On google books it is available a list of Confederate Sharpshooters Units, according to Osprey's monograph on sharpshooters. The only one from MO is called 9th battalion

http://books.google.es/books?id=9aPg_W5-L9AC&pg=PA31&vq=missouri&dq=osprey+sharpshooters&lr=&as_drrb_is=q&as_minm_is=0&as_miny_is=&as_maxm_is=0&as_maxy_is=&as_brr=0&as_pt=ALLTYPES&source=gbs_search_s&cad=0


The list for the Union is not available here

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Gray_Lensman
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enf91
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Wed May 13, 2009 8:35 pm

Gray_Lensman wrote:I'd have to have the saved game files to look at this, but why bother to manually promote him when you know that events are coming that will alter his status anyhow? :bonk:


1. Partly due to Athena's lack of resistance, I was able to take Manassas, so McClellan did not automatically promote or take command of the AotP.

2. Because he was still a 2-star leader, his political power would cripple my attempts to promote less senior leaders past 2 stars, so I figured I would get that out of the way.

Here is the .zip you need.
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1861 April w-KY Campaign0 - Copy.zip
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Eugene Carr
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Wed May 13, 2009 8:52 pm

enf91 wrote:1. Partly due to Athena's lack of resistance, I was able to take Manassas, so McClellan did not automatically promote or take command of the AotP.

2. Because he was still a 2-star leader, his political power would cripple my attempts to promote less senior leaders past 2 stars, so I figured I would get that out of the way.

Here is the .zip you need.


was this one of the new 'generic' promotions?

as you say a high ranking well connected duffer at the top of the seniority can be a bind

S! EC
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Gray_Lensman
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W.Barksdale
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Fri May 15, 2009 12:50 am

Gray_Lensman wrote:
At the moment, officially the 5th Missouri is just another "elite" infantry unit reinforcement. There is no verification in "The War of the Rebellion: Official Records Of the Union and Confederate Armies" that it was an actual sharpshooter unit. It just seems to have had a company or two with fancy "custom" names.


I can confirm that they were not an actual sharpshooter unit, however, company K had built a reputation for their markmenship. This is all I could find online on them, Pg. 33 last paragraph:
http://books.google.com/books?id=7coQpmkoTwkC&pg=PA33&lpg=PA33&dq=dunklin+country+deadshots&source=bl&ots=rNHbYrv89o&sig=Gx_GmoPlx8qJR3dY-nx-kEcsFxg&hl=en&ei=TawMSr_kEZuyMND91a0G&sa=X&oi=book_result&ct=result&resnum=1#PPA33,M1

In game, I considered sharpshooter units to consist of companies conceived as sharpshooters, as well as regiments containing a company of elite marksmen, perhaps even using similar equipment, however, not necessarily designated as sharpshooters. Ultimately, the official interpretation lies with you.

In any case, thanks for all your hardwork getting these units in-game!
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

enf91
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Fri May 15, 2009 9:18 pm

Just so you know, the McClellan generic promotion quirk does not extend to Grant. Other generals remain to be seen.

>> Oh, BTW, the giant list at the beginning of this thread doesn't indicate which changes were made for the newest version. What are they?

richfed
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My 2-cents

Sat May 16, 2009 11:46 pm

Very nice ... just installed over a clean 1.13b ... all's going well.

Apparently, the Kentucky neutral MOD was incorporated? Good. Even though I only play the campaign, sorry to see those scenarios go. Hopefully, they'll be back ... good to learn from.

Anyway, seems stable ... inflation issue looks fixed.

Thanks, Gray!
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Gray_Lensman
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enf91
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Sun May 17, 2009 2:59 pm

Out of curiosity, what does "rc" stand for in "rc12" or "rc14"?

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mikee64
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Sun May 17, 2009 4:01 pm

enf91 wrote:Out of curiosity, what does "rc" stand for in "rc12" or "rc14"?


"Release Candidate"

enf91
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Sun May 17, 2009 4:17 pm

Another quirk... A reinforcement brigade I created was listed as being in Cairo, IL (even though it is a NY brigade), but when I clicked it, the map centered on a city in NY (Troy).
There is no event that announces the creation of brigades in Smethport, PA, so it is easy to overlook them until they get mauled by winter.
A brigade (not one of mine, it is created by event) is created in PA just N of Harper's Ferry, but it does not get supplies while it is locked. As such, when it becomes available for use, it is vulnerable to desertion.

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GraniteStater
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Sun May 17, 2009 6:58 pm

If we're talking about the same one, it's locked for at least 4 turns or more. Just keep an eye on it.

The Low Supplies/Ammo/Health/Cohesion categories are useful for this. I use them every turn. Newly built units are usually under the Low Health and Low Cohesion columns.

As a matter of fact, I've got things down to a procedure now, much like the stickied Checklists. I use the Message categories and then, starting with Objectives, work right to left through the 'Secretary' screens to see whassup wid de homies.

I hardly even use the second (original) Roster lists anymore. Supply/Health, etc. usually catches 90%. Once I get through with that, I check Replacements and add if needed; then I build Reinforcements.

Seems to work pretty good.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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