designers delight in throwing every possible complication at us gamers right from the start.It often takes hours to learn the interface and how to start playing.They seem to ignore the example of classic games, such as the Civ.series,which start simple and build gradually.This ,not only helps give that one more turn feeling,but enables players other than Grognards to come to grips with the detail.
It has always seemed to me,that the civil war is a perfect vehicle for such an approach.Col.Stone on being appointed Inspector general found 10 militia companies,an Artillery battery and some marines in Washington.(About i brigade).General Beauregard reported 6000 thousand troops available when he took command on the Alexandria line.(2 brigades)
I beg you to create a scenario that starts early( not nov.) and with few troops available, so that we may take on the roles of Lincoln and Davis who did not do every thing on day\turn one but clearly had to muddle through,making decisions bit by bit.