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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Feature # 24 : Population loyalty and counter-insurgency options

Sat Dec 16, 2006 6:05 pm

The loyalty of the population is of tremendous importance to both sides. Loyalty determines how a given region will react to enemy presence in several ways, and has a large impact on the amount of supply and production you can get from the region.

Having high loyalty in a region will provide better intelligence on enemy moves in the region and in those adjacent to it, but not as much as if you have good scouting units like cavalry and partisans. Also, regions that are very loyal to you and are enemy controlled, but that are not garrisoned by enemy troops will gradually revert into your control. Military control represents small combat units actively patrolling the region and their control
of the land (this function is handled by the game and does not require the player to do anything other than leave troops in the region to gain more control percentage). Last, but not least, you will want to have the highest loyalty possible in your production regions, because people have to be on your side to sustain the war effort.

On the other hand, you will have trouble in areas which are not loyal to you. Partisans can appear, cities that you hold without a garrisoning unit can switch sides if there is unrest in the region
the land (90% or more loyalty for the other side) and local people will gather & forward information on your moves to the enemy!

What are your options for counter-insurgency? You have many. On the local scale, you can keep a significant garrison
in the region, to progressively suppress the activists (backed by a leader with a bonus in suppression, if possible, like Butler in New Orleans). Or you can focus your armies on taking most of the strategic cities of the state, thus disheartening your foe: this will reduce how loyal the population is to him in this state.

Finally, you can act on the state level, by tweaking the Domestic Policies screen!
This screen let you decide, state by state, how much you restrict the individual liberties of the population. You can choose between Normal Rights, Suspend Habeas Corpus or Establish Martial Law. Depending on your choice, the loyalty of the people in each region of that state will start to gradually shift. Note that there are bad points to some policies though. For example, the restricted liberty policies will cost you Victory Points, and harsher policies will lower the population's loyalty in a region faithful to you even as they keep the malcontents in line.

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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Florent
Posts: 1744
Joined: Sat Apr 22, 2006 10:09 pm
Location: Mirambeau

Sat Dec 16, 2006 6:26 pm

Very interesting !!

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type7
Sergeant
Posts: 78
Joined: Fri Aug 04, 2006 3:20 pm
Location: Missouri, USA

Sat Dec 16, 2006 8:29 pm

:coeurs:

That's a nice little gem of a feature you've been holding on to until now :siffle:

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Sol Invictus
Posts: 825
Joined: Tue Jan 17, 2006 5:32 am
Location: Kentucky

Sun Dec 17, 2006 1:48 am

Yes, a very nice surprise.
[SIGPIC][/SIGPIC]

"The fruit of too much liberty is slavery", Cicero

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Generalisimo
Posts: 4176
Joined: Wed Jun 07, 2006 10:03 pm
Location: Buenos Aires, Argentina
Contact: ICQ WLM

Tue Dec 19, 2006 1:17 pm

A very nice addition... gives a lot of flavour to the game and add a lot more of depth to it. Congrats. :niark:
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jelay14
Corporal
Posts: 46
Joined: Mon Jul 10, 2006 8:08 pm
Location: Michigan

Tue Dec 19, 2006 1:53 pm

Yes, indeed. I wonder if I'll have to butt heads with the Copperheads as the Federals, or the Unionists as the fire-eating Secesh.

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