
Any help would be appreciated. You have it in your hands to save the lives of 35,000 brave Federal soldiers.

Heldenkaiser wrote:As some people here may remember, at the moment I am learning the hard way how to keep my units supplied. Half of my army in AL has starved last turn. Now I am sort of trying to keep the remainder alive as best as I can until my chain of depots becomes operative. The question that comes up is--if they are already out or nearly out of general supply, is it better to let them sit and wait until supply comes (hopefully) up, or to move them into a region that is presently supplied? I have one corps sitting on my railhead and I confidently expect supply to come up there next turn, or at the latest the turn after it (strangely two of my depots seem to take just one more day to complete, odd), but using the railroad I could move it to a fully supplied region (Mobile) within a single turn. Is that smart, or will the soldiers starve on the trains all the same? (In fact, are units drawing supply at all while entrained?)
Any help would be appreciated. You have it in your hands to save the lives of 35,000 brave Federal soldiers.![]()
Someone please correct me if I'm wrong, but does not lack of military control of a region prevent full flow of supplies to depots?
Chertio wrote:You need at least 25% military control of a region to pass supply through it.
There's a section on supply in the Quick Reference and a very good discussion of supply (especially post #25) here.
Gray_Lensman wrote:Last I knew it was still 25%, but then what would I know? Maybe it was slipped in without me knowing it...
There's nothing in the ACW Updates.rtf file listing a change like that and the latest info in the "Quick Reference" also states 25%. I'm betting it's still 25%.
Supply moves just as a normal movement (think Supply Wagon), so if there is a legitimate link between the off-map box and the region in question the supply movement is processed as if a Supply Wagon was making the move.
Gray_Lensman wrote:It would have to be able to make it there in 15 days (3 supply cycles of 5 days each). If not, you have to have additional depots interspersed along the way, meaning that some of the Off-map boxes will not work except in Fair weather.
SkyWestNM wrote:This logistics system is brilliant in its placing heavy logistics considerations before conducting operations.
Many wargamers are just not used to supply in game being this dominant.
Do everything you can to master AACW's logistics system!
SkyWestNM wrote:Bon Chance!
Chertio wrote:A wish-list item from me would be a map overlay which showed graphically how much was being supplied and demanded at each point in the supply chain so that one could see where the weaknesses were and correct them. Surely not impossible as the game is anyway making such calculations. A Quartermaster's or Logistics Manager's view.
arsan wrote:Don't let us wondering the result!
Did you troops finally starved to death? recurred to cannibalism? survived??![]()
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