User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Trainer Ability Question

Sat Dec 16, 2006 5:07 pm

Hi folks, if I have a trainer in a stack that he is not commanding I think I have to split units off into a different stack under his command to get the chance of training. Is that correct?

Cheers, Chris

mmccot
Conscript
Posts: 19
Joined: Wed Sep 13, 2006 8:57 pm
Location: Green Bay

Sat Dec 16, 2006 5:51 pm

Good question: In the appendices under unit description. Trainer will regularly improve units under his command.
Master Driller will improve some units each month.
I look at the corner numbers in the box to see if they improve,if you can afford the time. (In my game), H.Knox the arty- ability Gen.under his own command of two cannons suffered 16 hits to G. How's 36 in Newport 1779 (no fort).

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Dec 16, 2006 6:31 pm

Training Officer only works if the leader is the commander.
Master driller always works.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Dec 16, 2006 6:47 pm

Thanks chaps. I think this has been explained to me before - a star on the unit shows an experience gain - gained through battle only?
A trainer can improve militia to regular (or untrained militia to trained)? But also regular to what? What corner number are you looking at?

It seems that a trainer should have the chance to train X number of troops in the stack he is in where X is his command value to prevent the player having to take them out of the stack - unless he needs to target a few specific units.

Cheers, Chris

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Dec 17, 2006 8:01 am

star is a combat experience yes.

Militia > Regular > Trained Regular (not the same coat graphically). See campaign 78 for some Trained Regular. Those never get dismissed.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sun Dec 17, 2006 9:05 pm

Thanks Pocus. On a related theme; as British if I massacre American Militia
just before Christmas will this have an effect on the numbers of militia recruited by the Americans in that region in the next year? I realise they will have some young blood to recruit but I hope the massacre would have some effect on the numbers recruited in the following year.

I know there is a force pool which can only produce so many troops but I hope the pool for a new year would be less if they lose many men in the previous year.

Otherwise we get back to the suicide position discussed (AACW) with the American player using soon to be disbanded militia in a suicidal way.

Cheers, Chris

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Dec 18, 2006 7:44 am

I will give at an example of what will happen, as this will be complicated to gives an understandable rule in frenglish otherwise :

the fact:
American player has 5 militias on board, with a force pool of 12.

Case 1
He send to suicide 4 out of 5 militias. Remains 1. The force pool being depleted, he will get between 3-4 new militias.

Case 2
He keeps all militia. One is disbanded because of the Return to Home rule. The force pool being at 1/3 strength, he 'only' get 2-3 militias.

Bottom line: Even if you get more militia when your force pool is near empty, keeping them and waiting for additional forces will have you possess more militias at the start of the new year.

But there is no complex dynamic of population, even if you slaughter militias, people will still enlist.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Dec 30, 2006 10:27 pm

I think I got a little side tracked from the original question here - this problem still crops up - I have a leader with the trainer ability but in order to get him to use it I have to split him off from other units so he is in command. This really makes no sense to me. In a real life situation why would he be unable to train troops if he is in a stack with a superior rank?

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Dec 30, 2006 11:18 pm

no real objection on that. Perhaps PhilThib had something in mind though. If not we can revert it to another 'appliance' (stack appliance, not leader appliance).
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sun Dec 31, 2006 6:09 am

What about other traits? For example the Slow Mover trait? If a Slow Mover is part of an army, but not the senior commander, does his presence still slow down the army by 10%?

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Dec 31, 2006 7:49 am

No, this one need to be the commander in order to provide the slow down. This is ok by design.

As for a complete list, I think there is one around but I will have to ask where :)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

orca
Lieutenant
Posts: 149
Joined: Mon Nov 20, 2006 5:45 pm
Location: Massachusetts

Tue Jan 02, 2007 1:54 pm

Surely the trainer needs to be in command to implement his ideas of training. For instance look at Wayne as opposed to Steuben. Steuben was a drill master - he worked on the continental armies adherence to drill alignment and so on. Everyone (well more or less) recognised that it needed work on that. Wayne in 1794 (which is the case I know a bit about) had to force his subordinates and the militia commanders to change their whole way of running their units. Without the overall authority he couldn't have done it.

I think it's a nice distinction.

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Jan 06, 2007 7:07 pm

runyan99 wrote:What about other traits? For example the Slow Mover trait? If a Slow Mover is part of an army, but not the senior commander, does his presence still slow down the army by 10%?


And artillerist? It would be nice to see a list of what traits still apply if the commander is of lower senority in a stack and which he has to be in command to use. Also a review of these might be in order.

I would hope an artillerist would add his value to artillery in the stack even if he is not the senior commander. The note against artillerist just says when he is leading artillery.

Chris

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jan 08, 2007 9:26 am

I thought there was a more recent doc on that.. Check the extended manual, it is written in it if I recall well. Artillerist, Cavalryman, etc. apply even if not the leader of the army.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Jan 08, 2007 6:02 pm

Thanks Pocus. On a related note - if I had 2 one star leaders (1 engineer and 1 non-engineer of a higher seniority) stacked with 4 infantry units I would not get the +1 siege bonus. If however I split them into two 2 unit stacks to besiege a town would I then get the +1 siege bonus as I would then have an engineer in command of one of the stacks?

One other question about artillerist - does his 20% artillery bonus also get added to the artillery combat value for siege resolution?

Chris

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Jan 09, 2007 9:04 am

The data have been changed, all abilities pertaining to siege now functions even if you are not the leader. (already valid in 1.10d)

The artillerist bonus don't give the bonus, but this is a good point and I revised the code for that.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “Birth of America”

Who is online

Users browsing this forum: No registered users and 7 guests