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Clovis
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Wed Apr 15, 2009 9:09 pm

Gray_Lensman wrote:Clovis:

The "1862 Threaten Richmond" events can be argued both ways and had already been designed.


Smartness is among other things in the capacity to change his thinking about something. Sorry to come a little late on this but whatever the time it's always the time to think and sometimes twice about something.That's why solitary thinking without experience feedback may only be prevented by common refelexion, the truth being never reserved to one only person. Working solitary on the mod, I made a rule to play it and I changed opinions so often about features implementation I cvould write a full history book :cool:

And thinking in common is unfortunatly subject to late ideas. But that avoids side effects too.

And the balance thing is never solved by other potential side effects holes.
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Spharv2
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Wed Apr 15, 2009 9:41 pm

Clovis wrote:McClellan was not even sacked for this. he was sacked for his failure to try to trap Lee after Antietiam. Not for having lost a chance to capture Richmond.


McClellan was sacked for many things, if he hadn't already irritated everyone in the government and society by his inaction (And when he did act, lack of coordination and will), the simple failure to pursue Lee probably would not have been enough to bring him down. As it was, the only reason he was retained in command after his failure on the Peninsula was because the "Next Union Savior" Pope had just gotten himself soundly thrashed, and Lee was heading north. Not the best time to introduce a brand new commander to the forces defending your capital, and as Lincoln admitted, nobody could make an army ready to fight as quickly as Mac...it was what he did, or rather did not do, with it after that was the problem.
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Clovis
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Wed Apr 15, 2009 9:50 pm

Spharv2 wrote:McClellan was sacked for many things, if he hadn't already irritated everyone in the government and society by his inaction (And when he did act, lack of coordination and will), the simple failure to pursue Lee probably would not have been enough to bring him down. As it was, the only reason he was retained in command after his failure on the Peninsula was because the "Next Union Savior" Pope had just gotten himself soundly thrashed, and Lee was heading north. Not the best time to introduce a brand new commander to the forces defending your capital, and as Lincoln admitted, nobody could make an army ready to fight as quickly as Mac...it was what he did, or rather did not do, with it after that was the problem.


The point remains he wasn't sacked after Seven days. Lincoln created another armyn under Pope, deprived McClellan of part of his troops to beef Pope but even if McClellan prestige suffered because of "his change of supply basis", this wasn't sufficient to remove him immediatlY. Considering how bad was the relation between him and Lincoln, the latter, if really backed by public opinion about the lack of capture of Richmond, wouldn't have lost this opportunity.
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W.Barksdale
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Thu Apr 16, 2009 1:03 pm

Gray_Lensman wrote:. Others are quite welcome to experiment and see if they can come up with an acceptable solution to this Deep Raid problem ...



I really can't believe you lot see this is a 'problem'. This together with the +1 WS cost for militia is going to kill the rebels in PBEM. :bonk:

Against most Federal players you just can't wait until 1863 to start toasting depots.

Players should try stationing sufficient garrisons to defend depots. It's really not that hard to combat this tactic. No offense intented to anyone. During the war there were as many 'back'line troops as frontline ones.
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Jarkko
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Thu Apr 16, 2009 3:29 pm

I for one applaud for the fact that early cavalry can not capture cities anymore. It will put an end to quite a massive gamey and ahistorical strategy, and will make the game much better one. That is my firm belief, and I will stand by that opinion at least until I get to play the new patch :)

As I've said elsewhere, I think the 1 WS cost for militia is not optimal (I would have removed the ability to recruit militia and only see them created through events ;) ). Still, something needed to be done with the militia spamming, and it will be interesting to see how things will be.

The militia and cavalry changes are "nerfs" to CSA, but then again, the 1862 Richmond events for USA balances things nicely. USA *will* attack in the east instead of the incredibly gamey and ahistorical strategy of digging in and waiting for 1864 before steamrolling south. This will be a boon for CSA, and will go a long way at balancing the odds.
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Clovis
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Thu Apr 16, 2009 3:49 pm

W.Barksdale wrote:... the +1 WS cost for militia is going to kill the rebels in PBEM. :bonk:



For the CSA AI too. The AI is fond of militia units. With less ressources than North, it would possibly be weaker. Has this been tested?
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bburns9
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2 Things...

Thu Apr 16, 2009 4:34 pm

Went through the April 1861 Campaign as the Union (without the KY feature), and noticed two items for review:

1. Union General Rufus King does not arrive in the game. On 1.13b he arrived with the Iron Brigade in the TN/MS theatre in Early Sept. 1862. On 1.13e RC 5 the Iron Brigade did arrive, but Rufus King was not with them. I'm not sure if that is intentional or not.

2. As I was just running a test campaign to update the generals list, I had the AI to inactive and didn't move any of my forces around. As my ships in the blockade boxes ran out of supplies and began dying off, the text lines in the bottom box began announcing there lack of supply and/or demise in French for several ships. All the other notices were in English.

I've attached 4 back up folders from the game (though I'm not sure they are the right ones). If those files don't let you see the french text, let me know and I can provide additional files from before or after.

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enf91
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Thu Apr 16, 2009 9:03 pm

Can anyone explain this?

BTW, how do I put the picture in the post so it doesn't have to be an attachment?
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Spharv2
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Fri Apr 17, 2009 2:01 am

In the both of the July '61 scenarios, you begin with Sterling Price in Jefferson City, after processing the second turn, regardless of which way the St Louis Massacre event fires, you get another Sterling Price.

Also, in the same two scenarios, I am getting this error after hitting the end turn button on the first turn, every time.

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enf91
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Fri Apr 17, 2009 2:02 am

Loyalty of river hexes has no meaning in game, so the data is just defaulted to USA. (can't leave this particular data blank)


So could you set the loyalty as 50-50 to remove the weird espionage benefits?

The "could anyone explain this" referred to the picture. It has a stack led by Butler having less fighting strength than the division that composes it even though there is no command penalty.

I also get a few error messages, but the next one just says "the confirmation" in the blue part with "yes" "no" and "ignore" options. It has no text. Experience taught that "ignore" means ignore forever. Do "yes" and "no" refer to sending you guys the error?

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Clovis
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Fri Apr 17, 2009 6:52 am


Conditions
MinDate = 1861/09/19
MaxDate = 1862/01/01
CheckAILevel = 1
EvalEvent = evt_nam_USA_McClellanCinC1861AI2;=;1
SelUnqSubUnit = NE VA HQ

Actions


SelectFaction = $USA



RemoveCuSubUnit
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Army of the Potomac
Apply
CreateUnit
GMEParam = Army of the Potomac
SetType = $uni_USA_Hq2
FlavorName = George B. McClellan
SUFlavorName = Army of the Potomac HQ|Potomac Art.
SetName = Army of the Potomac
Apply
CreateUnit
SetCommit = 1
SetType = $uni_USA_McClellan3max
SetName = George B. McClellan
Apply

EndEvent



To get MClellan in the same region , it suffices to select the McDowell HQ unit in the condtion block

Courtesy of Struggle for a vast future mod, where the event is working :)
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hattrick
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Fri Apr 17, 2009 10:50 am

Critical error crash....

This is off a fresh install and the latest patches.


Here is the save..
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GraniteStater
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Fri Apr 17, 2009 12:04 pm

Gray_Lensman wrote:If you're playing the the Union, this would not be the AI placing the Union infantry brigades, it would be an errant reinforcement event. You need to clarify this... Were you for sure playing as the Union when these two Union infantry brigades appeared in Ft. Sumter? (It makes a big difference tracking the source of the problem). For sure, I would need the saved game files, especially for the misplaced/redeployed rebel leaders. Pocus will especially need the saved game files to fix the rebel leader problem if they are making these redeployments.



Working on getting McClellan/McDowell to appear in the same location as the Northeastern Virginia Army/Army of the Potomac.


Mr. Lensman, I'd be happy to attach a savegame file - the turn is now very late 1861, though, the errant brigades at Ft. Sumter were in the summer; if you can use it, reply and I'll post it or PM it. When I used the term 'AI', I was doing so rather loosely - I see that the errant placement of brigades in Ft. Sumter was probably event-driven. I work in IT (I'm a tech writer), so I understand the nuts and bolts pretty well - but if you could send or post a short snippet on what to select and attach and a suggestion on how to do so, I'll send you the file(s).

I have yet to play CSA.

The Reb leaders in upper NY state were in a (d) game, to be clear - the errant brigades were (e).

BTW, you probably spend so much time on McC/McD, you quite understandably misconstrued my comments on the mini-AAR - I was praising the AI for so rudely enlightening me on why, perhaps, pushing rapidly to Richmond after taking Fredricksburg may not be such a Hot Idea, even in July '61. I did it deliberately, to see what would happen - the AI let me know, indeed! Excellent!

Oh, gotta go - it's a weekday. I'll check this when I can and reply soonest.
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bburns9
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Saved Game Files

Fri Apr 17, 2009 4:02 pm

GraniteStater wrote:Mr. Lensman, I'd be happy to attach a savegame file - the turn is now very late 1861, though, the errant brigades at Ft. Sumter were in the summer; if you can use it, reply and I'll post it or PM it. When I used the term 'AI', I was doing so rather loosely - I see that the errant placement of brigades in Ft. Sumter was probably event-driven. I work in IT (I'm a tech writer), so I understand the nuts and bolts pretty well - but if you could send or post a short snippet on what to select and attach and a suggestion on how to do so, I'll send you the file(s).


GraniteStater - As I had to ask the same from Gray a month or two ago, he'll need the files from your saved game. The way below is how I do it, I understand you're in the IT field, so you may even know a faster way.

I use "My Computer" and go to the "Aegod's American Civil War" Folder

Then to the "ACW" Folder

Then to the "Saves" Folder (there should be a folder titled the way you named your current game).

In your current game folder there should be several "Backup" folders (If it's only late 1861, there shouldn't be too many).

I copy those folders (the ones that would have the info, if you're not sure which ones, take your best guess) to my Desktop.

In each of those folders there is a file that ends with the extension .rpl (you can delete those to save some space, they are the replay files and not needed).

I then combine those folders into one folder and zip or rar it (the forum post limit is 4 MB I believe - this should allow you to send several backup folders)

When you go to make a post on the forum, there is a section in the compose post page for uploading attachments.

BB
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Clovis
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Fri Apr 17, 2009 5:40 pm

Gray_Lensman wrote:Thank you Clovis, much appreciated. :thumbsup: The trick will be for me to convert it the database format and get it to compile via the AGEod "compiler" process, but that's hopefully a matter of trial and error.



There's data too in it refering to other event, because I've chosen to limit the mandatory change to union AI. Human player gets Little napoleon promoted but they're free to use McClellan as they want.
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Sat Apr 18, 2009 4:49 am

@GrayLensman (or should I say 'Doc' Smith? ;) )

Thanks for the instructions. I'll see what I can do.

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[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

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[color="Blue"]Moved the "laptop vs desktop"-discussion to a thread of its own: http://www.ageod-forum.com/showthread.php?t=13990 :) [/color]
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enf91
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Sat Apr 18, 2009 11:00 pm

OK, let me try again.

Can you explain this?
[ATTACH]7195[/ATTACH]

Can you set the river hexes to 50-50 loyalty to eliminate a weird visibility bonus? It wasn't there in earlier versions of the game.
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aacw screenshot 2.jpg

enf91
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Sun Apr 19, 2009 2:34 am

[ATTACH]7197[/ATTACH]

Why?

April 1861 w/KY campaign. I forgot to highlight the "Days Required: 4121", but that is what I'm questioning.
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