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Injun
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Location: Orangre Park, Florida

Supply Lines

Sun Apr 12, 2009 12:53 pm

In my 1861 ARR Iwas wondering why Springfield ,Mo was not getting supplies.
Dah..enemy controled zones between Springfield and St. Louis and Rolla.

Supplies get stacked up at St.Louis and Rolla. Between these two supply centers and Springfield is all that Reble controlled ground! Supplies can not get through! So I need to create at lest two depots on in Jefferson City 2 and 4 on the map. Then to continue my advance on Fayetteville and connect Ft Smith, need one at 6 and 8. I also need militia to garrison the line.

see map
Image

No wonder most Union players just destroy the depot at Springfield and Indian villages. Also Fayetteville and Ft. Smith too if one gets the chance.

Here is some info. Trans-Mississippi depots
US Depots 13, in= 3 IA, 2 MO, KS-0, 7 IL, 1 WI
CSA Depots 8,in= 2 MO, 4 AR, 1 TX, 1 LA, with Lyon in play 2 in MO captured.

I haave been thinking about my strategy all wrong. I need to look at it from a supply perspective first. An Army needs the the three Bs'; Beans, Bullets, and Bandages be for it marches.

I finding out this is far more realistic. Ihave to move those tall stacks of supplies to the front. Those 1-3 small cities are corks in the bottle!
Injun aka Mud Marine
Aim low Boys and givem the baynet!
Steady Boys! Steady! Aim ,Fire! , Charge!

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Rafiki
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Sun Apr 12, 2009 6:31 pm

You don't need garrisons per se, but you do need to have a miniumum of control in each of the regions the supply is to go through.
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Eugene Carr
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Sun Apr 12, 2009 6:45 pm

I build 1 depot in Warsaw to make the link between Lexington and Springfield.
But you have to keep those regions green on the supply map.

S! EC
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Jim-NC
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Sun Apr 12, 2009 7:38 pm

As is in quick reference, you need 25% control to send supplies see http://www.ageod-forum.com/showthread.php?t=4213&highlight=25%25+supply for more information. So you don't need to build all those supply depots, you just need to control the area between depots (as an aside, even with all those depots, you could not forward supplies if you did not control the territory in between). It would be cheaper to just build a few brigades and gain control of the territories between your depots.
Remember - The beatings will continue until morale improves.
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Banks6060
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Sun Apr 12, 2009 9:54 pm

Injun wrote:
I haave been thinking about my strategy all wrong. I need to look at it from a supply perspective first. An Army needs the the three Bs'; Beans, Bullets, and Bandages be for it marches.

I finding out this is far more realistic. Ihave to move those tall stacks of supplies to the front. Those 1-3 small cities are corks in the bottle!


Precisely. As I believe Napoleon wisely said, "An army marches on its stomach"...or something to that effect.

The less experienced players, with a lighter knowledge of both how logistics plays a part in operations (as well as the game's mechanism for moving supply) many times mistakenly forget to account for the long term supply ramifications of every operation.

To revise something Nathan B. Forrest once said, "Get there fastest, with the mostest..." and with a secure line of supply.
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Injun
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Location: Orangre Park, Florida

Mon Apr 13, 2009 1:18 am

Maybe I misunderstand the mechanics of the game as it relates to supply.The depot and garrison act in conjuction to control an area. Troops to control and depots to push forward the supplies and keep garrison supplied. yes just buying brigades would gain me military control, But I would have to rotate them out when supplies run short. Your talking about at least one Bde per zone. Just to keep the supply line open.

The Confederacy only has a total 8 depots in the theater, when Lyons becomes available, you quickly gain two more, leaving leaving the CSA 6, I have Ft Smith and that leaves them 5, take Fayetteville you leave them two. 4 in the theater, Texas 1, La 1 and Ar 2. The fewer the depots the enemy has the fewer the units he place in the field.
Injun aka Mud Marine

Aim low Boys and givem the baynet!

Steady Boys! Steady! Aim ,Fire! , Charge!

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Jim-NC
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Location: Near Region 209, North Carolina

Mon Apr 13, 2009 2:05 am

Injun wrote:Maybe I misunderstand the mechanics of the game as it relates to supply.The depot and garrison act in conjuction to control an area. Troops to control and depots to push forward the supplies and keep garrison supplied. yes just buying brigades would gain me military control, But I would have to rotate them out when supplies run short. Your talking about at least one Bde per zone. Just to keep the supply line open.


Once you get control and supply flowing, you will not need to rotate your troops (for supply purposes). I realize that this is a slow process (it takes turns to convert an area - depending on your force size). Once you have control, you do not necessarily need to actively garrison the region. You just need 25% for supplies. If you take control with a brigade, then a militia (or other single element unit) will keep your control (you don't need loyalty, only control which is much easier to maintain). As long as there is no level 1 city (or larger) and no enemy moves in, your control effectively continues indefinitely. You only need a depot every 3-5 regions (see the WIKI). St. Louis will feed the Rolla depot, which will feed Springfield depot which will feed the Fayetteville depot (except in deepest winter). You can keep an army supplied with just those 3 depots (which already exist). You will need a supply wagon (or 2) with your force to pull supplies. I would recommend the supply article by Major Tom http://www.ageod-forum.com/showthread.php?t=13316&highlight=supply starting at post 22.
Remember - The beatings will continue until morale improves.

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