Hi all,
Can anyone suggest any common 'house rules' for an AACW PBEM full-length game? This is pretty typical in War in the Pacific PBEM's (Matrix) where players can easily take advantage of hard-coding. I can think of a few:
1) No 'toggle' bombardment of shore facilities (moving fleets in and out of hexes until the shore-based garrisons are destroyed)
2) No CSA cavalry raiding above the Ohio until '63.
Thanks, marvingardns