Big Muddy wrote:I reach a point where I am unable to add reinforsements in MO, is there a cap? Or am I unable to build troops due to low loyalty.
Clovis wrote:I need more info...
Big Muddy wrote:I've Reached Jan '62, I can build all reinforsements, MO (opps) except one Bde? loyality remanined the same (44%), I reach 18/20,00 or so, now I am unable to add more Brigades, don't know if this helps any.
Also reguarding partoling in the blockade boxes, damage is low (vanilla?), do you have any plans of chaning this?, dosen't matter just curious.
Big Muddy wrote:I've Reached Jan '62, I can build all reinforsements, MO (opps) except one Bde? loyality remanined the same (44%), I reach 18/20,00 or so, now I am unable to add more Brigades, don't know if this helps any.
Also reguarding partoling in the blockade boxes, damage is low (vanilla?), do you have any plans of chaning this?, dosen't matter just curious.
marecone wrote:Writing this from my iphone. Still unable to send pics or save files. Ai in east doing good although it lost 2 major battles. This is because I have managed to put my 4 corps in line so they supported each other. Bug: they join in but in battle report you can't see it.
In Ky and Tn Ai seems headles. In far west Fremont did beseige Price in Springfield. He was 250 strong and now is 20. I think they starved. They never tried to brake the siege.
Bug: I can't build depots with 2 supplies. Is loyality important for this?
Bug: I can't build depot with 4 or more transport ships in gulf area. Nonfixed units. 100% control. Tried in few towns I own there.
Bug: river ships battles with 0 dead. Happened more then once.
Bug: ironclads bombardment button ain't working.
Hope you will be able to see all this once I send my save. I will countinue with my game.
P.s. Still doubt that points are wrong
Clovis wrote:In this post you may download the SVF version comaptible with the 1.13e RC1.
Most of the vanilla version changes are implemnted with some exceptions:
-since one months, I'm using a different system to limit the militia upgrading, in order to prevent AI being stomped by the new mechanism ( no WSU needed but a limit for Human player each turn to the conversion maximum number).
- I've reinforced since some time too the forts by upping the maximum level. Then the adding of Columbiad and Rodman with high punches should help too fortifications to resist.
- the cost to build depots remains the same, as WSU starting levels have been considerably lowered since 18 months for both sides.
Last I have not implemented the new events delaying some <Southern States playability. I will try in the next weeks but i want first to observe Ai reaction to this new situation and looking to other events affecting these States during thier "frozen" period. last, i've to compute too the impact on balance as this will cause to CSA some losses in WSU.
The "no capture" attribute is implemented. Now I've to think a little more about that...for some leaders...
What's new?
1) a little more tweak on Union and CSA AI
2)Columbiad and Rodman firepower considerably upped. Now these weapons are really making fort and coastal attcks things to plan carefully. Slow and very expensive howewer
3) fixed a glitch about CSA balloon appearing at Richmond even if controlled by North.
4) bug fixes
5) From mid 62, new CSA infantry brigades will almost all be created as pure infantry units
6) and more
To use with 1.13d RC1:
-dowload the offical patch and install it
- download SVF0 and SVF3 from the first post in this thread
- download the following SVF2 and SVF1 in this post.
- place in the AACW folder and follow the procedure as described in the first post or the install readme file
marecone wrote:Do we use d or e version? I have tried with greys e version and your zip files but depots still don't work. So, should I use his d version and yours newest 2 zip files?
Thanks in advance
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