gchristie wrote:77NY,
Thanks for the reply.
I haven't built any southern river transports yet, so I guess they are the "stupid 2/5 transports." Why are they stupid and what does 2/5 mean? Both squadrons each have two elements of transports apiece for a total of 4 elements. And they are at full cohesion with no red in the elements so I assume they are full of supplies.
I don't recall if Columbus has a harbor, the ships can enter Columbus, but I'm pretty sure Paducah does and I can't build there either.
Perhaps the "at start" transports are the problem, so I will try building two new ones and see if they work.
I also realized that I made a mistake in my post, you need at least 50% military control, not loyalty, to build a depot (but I have over 50% MC in all three places.)
Much obliged.
"Stupid" because they frustrated me for a few games until I realized they never, never build up to 5/5 health.
I should be more careful calling things "stupid" because, knowing this crowd, there is probably a scrupulously historical reason why a couple permanently-partial transports were created.
That's your problem. You also get two 5/5 full transports to start (or that unlock by summer 61) that should work. As you noted in your first post, transports and wagons need to be at full health to build a depot.
I asked about the harbors b/c I'm not sure if the transports can build a depot in non-harbor regions, but wagons can.