Vegetius wrote:@ Coregonas : the battles i reported involved at least 3 divisions in defense and between 5 and 9 divisions in attack in several corps. The difference was quite enough to overwhelm the defense after some days of fight but what really surprised me were the quick retreat (the first day) and the poor ratio of men lost (none element destroyed and those hit were around 30 and 70% of their fully strenght).
Coregonas wrote:Gettysburg was an enormous battle with around 20 divisions (1:1 aprox) lasted 3 days, perhaps a 40% damage was sustained?
Pocus wrote:According to the initial design, player built fortification represents the extensive fortifications like around Washington or Vicksburg to a lesser extent.They are level 2. Starting forts, like Sumter are much smaller and are level 1.
Captain wrote:Now I'm interested if anyone in game terms has had long seiges like the historical ones ?
Chertio wrote:Putting a militia dug in for the attackers to fall back on and get entrenchment again is impossibly 'gamey'.
Gray_Lensman wrote:It's not something I can do by myself. AGEod has to do a significant rewrite of the game/data code and then there would probably be a column added to the "cities" tab of the scenario databases for "initial" entrenchment levels. That way when the intial scenario is "compiled" there would be an entry for each region consisting of its entrenchment level. That solves the saved game entrenchment level storage... but it doesn't even near solve the how-tos of the in-game building/decaying of these levels. It's probably why it has not received attention just yet... Programmer time being at a premium for the newer games under development for the time being.
Chertio wrote:There is also the supply question: once for instance the CSA are confined to the Richmond/Petersburg/Fredericksburg area and cut off from the nation as a whole, the depots dry up and CSA forces are pretty well doomed within two-three months, with little effort from the Union necessary.
Its for the player, CSA or Union, to ensure the integrity of supply lines.
Gray_Lensman wrote:Several months back there was a discussion beteen me and Pocus concerning entrenchement levels and how they are currently implemented in the game.
Nothing has come of it yet for AACW, but the idea was to tie the entrenchment level to the region itself with the build rate affected by the size of the unit doing the building. Also, there was to be a "slow decay" of the entrenchment when abandoned instead of the immediate loss.
Since they are busy with new games, it could be that they might be implementing these ideas into the new games and maybe they will be backfitted. One can only hope.
Major Tom wrote:This would be a good solution. Maybe we'll see it in a future game. I sure don't expect Ageod to make a major modificaiton like this to AACW.
W.Barksdale wrote:Ya'll are trying to complicate the game! Leave it alone!
Gray_Lensman wrote:That would be a function of specific leader attributes not defensive ratings.
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