Pocus wrote:There is the possibility to accommodate both sides I believe. We are discussing the matter within the team. Clearly some of you just want bug fixes (and possibly only minor edits for the rest) while others are eager to have the game constantly polished even with new major features, concepts and changes in OOB, events etc.
There is the possibility to accommodate both sides I believe. We are discussing the matter within the team. Clearly some of you just want bug fixes (and possibly only minor edits for the rest) while others are eager to have the game constantly polished even with new major features, concepts and changes in OOB, events etc.
asdicus wrote:For example in the april 61 campaign the csa loves to attack early on an undefended cairo - invading illinois a northern state. Southern public opinion did not support at all invading the north - so why not have a 20 NM point loss to the csa for such a move ??
Gray_Lensman wrote:Franciscus:
In reference to the Leader MOD: Well over a year ago, I personally wanted to help "officialize" that work into the vanilla database files. Unfortunately, in my eagerness to provide transparency to the update process, I thought it would be a good idea to post about it ahead of time. That was a big mistake at the time because a perfectly great MOD, was quite literally trashed by just a few individuals and the discussion thread turned into a borderline flamewar. Changing the Leader stats became a taboo subject to discuss, and the officialization was never again pursued. I should have learned my lesson at that time about the necessity to just do the update/enhancement work and release it, then discuss it. At least, the work would have been implemented and then could have been edited for any inaccuracies after the fact.
soundoff wrote:The new requirement will make things 'interesting' to say the least. My only unease which is why I will not wipe my 1.12a installation is that there is an automatic assumption that all the Union player has to do is to 'move' troops into specific regions. Sounds easy on paper and kind of assumes that the CSA player is just going to let it happen.
My real unease about it is that you get no credit for ATTEMPTING to fulfill the conditions. You either win or lose. So the upshot may well be that the Union player is not only forced into taking potentially heavy battle losses but then getting hit again with a big NM loss. In which case, rather as happens most of the time with the 61 NM event the Union player may just decide to take the hit thereby defeating the aim of the change.
One point that has been already made many times in both this thead and others that is undeniably true is that an attempted move on Richmond by the Union is not aided by the 'activation rule'.
It would be nice in both 61 and 62 if there were at least a window where say Lincoln issued an order that AUTOMATICALLY caused the Union high command within a certain range of Washington to be activated for say 6 weeks
As for historical accuracy I would as well respectfully point out that in the Penninsula campaign of 62 the CSA lost more troops than the Union and some like Jackson performed badly. Now with the absolute odd exception those two things are not going to happen in game for with probably unactivated generals in enemy territory attempting to advance is not just going to be expensive as regards losses it becomes probably suicidal.
Gray_Lensman wrote:Yes, this is obnoxious. Here's why, First off, I acknowledged this the first time you brought it up and have even used some of your suggestions but there are literally dozens of generals incorrectly placed within the game at the moment. For each of these to be spawned correctly requires research as to where they appeared historically. After determining that bit of information, then the event has to be written that places them. Each event has to be carefully laid out such that the newly spawned general not only appears in the correct location, but also appears in any one of the 5 or 6 Campaign scenarios at the proper time if necesary. After that, the event has to be tested in all of the affected scenarios to be sure that the leader does in fact appear. Each one of these events and testing takes at least a day's time for me. I've done several lately as I've worked with other items, but I'm not going to freeze all work to spend the next 2 months or more relocating generals and testing the events before placing them into the "official" game files, especially when they are currently already placed in the game albeit in the wrong location. All you have to do is move them to where you wish. Over time, I plan to work in as many of these as I can, but dropping everything for this is out of the question.
Anyone is welcome to write these events and then submit them to me, but be sure to include the historical reference on where they first appeared and also show where you tested the events to ensure that they work properly for all affected scenarios. Only then, will they be placed in the "official" files for the vanilla games.
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