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Gray_Lensman
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Thu Mar 12, 2009 2:14 am

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Major Tom
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Thu Mar 12, 2009 5:19 am

Gray_Lensman wrote:I guess we'll wait for Pocus to enlighten us. I was under the impression that you had to have a harbor in order to receive sea supply.


Pocus' statement is pretty unambiguous. But... it looks like it's also pretty wrong. I just ran a test, building a coastal depot in Florida and parking a division on it. The division starved waiting for the depot to be supplied by sea, but no supplies came. The depot itself only produced enough supplies each turn to feed a couple of elements. I had plenty of transports in the shipping box, and an excess of supply in all of my ports (more than 100 supply per harbor point), so supplies should have been delivered.
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Redeemer
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Thu Mar 12, 2009 8:57 pm

If you put two transports in the adjacent sea/river zone, I bet the depot would get sea supply.

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arsan
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Thu Mar 12, 2009 9:22 pm

Redeemer wrote:If you put two transports in the adjacent sea/river zone, I bet the depot would get sea supply.


Not sure but i think doing this will allow the land unist to use the excess supply the transports carry with them.
But i'm not sure if this will provide you with a real naval supply line :bonk:

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Banks6060
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Thu Mar 12, 2009 9:53 pm

As far as I know...to receive sea supply...any depot WOULD definitely need a harbor. At least that's what common sense tells me. If the ships don't have a Harbor to park in...it's hard to move supplies to and fro.
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Redeemer
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Thu Mar 12, 2009 10:22 pm

Nope, you're right, I just tried it. Only the units drew supply, the depot stayed emtpy

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Major Tom
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Thu Mar 12, 2009 11:25 pm

Banks6060 wrote:As far as I know...to receive sea supply...any depot WOULD definitely need a harbor. At least that's what common sense tells me. If the ships don't have a Harbor to park in...it's hard to move supplies to and fro.


Well, that certainly makes sense, and it's what I would have expected if I had not seen Pocus say that coastal depots without ports can draw ocean supply. He must have been mistaken or meant something else.

I'm going to go ahead and edit that reference ou tof the Wiki article.
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Pocus
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Fri Mar 13, 2009 6:05 pm

I'm confused, because I checked the code and I don't see why a depot (without a port) would fail to get supply. This is strange. And yes it is working as designed (in my mind, not in the code :) ), you don't have to have an harbor to give supply to troops in a coastal region, otherwise many landings would fail. If this hitch on you, please remember that the game don't allow the dynamic creation of anchorage, so we have to consider that any coastal region can have a place to disembark goods.

About the magnet factor of structures on the coast, it is the same formula as for overland structures.

send me the savedgame at pmalacher@age-studio.com please so I see the why.
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Major Tom
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Fri Mar 13, 2009 6:45 pm

Pocus -

I'll try to send the saved game tonight or this weekend, but your comment about "anchorage" might be the key to the problem.

I'm not sure what you mean by "dynamic creation of an anchorage." Does the region with the coastal depot have to have an anchorage to receive ocean supply, and if so, how can you tell which coastal regions have an anchorage?

Also, now I'm more confused about the magnet factor of coastal structures. You're only refering to overland supply, correct? Because previously you have said that "magnet" factors don't apply to ocean supply, only the ratio of supply to port size -- so it shouldn't matter if troops are present in a port city -- it won't get extra supply by ocean. Is that correct?

Or...maybe you meant that the ideal supply/size ratio that determines how ocean supply is delivered is the same concept that's used for determining where supplies are delivered on land (that was one of me earlier questions, many posts ago).
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77NY
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Fri Mar 13, 2009 7:14 pm

Maybe part of the answer lies in supplies for ocean fleets. Fleets are resupplied by "anchoring" in coastal waters near supplied harbors, correct? So perhaps Union sea supply is defined in the code as a distinct subspecies of supply?

I wonder this because I assume that ocean fleets will not resupply in coastal waters near structures without a harbor. Is this correct? Don't have my game up so can't test. If so, it would certainly make sense if supply moving FROM ships was similarly restricted.
"I'm a darned sight smarter than Grant; I know a great deal more about war, military histories, strategy and grand tactics than he does; I know more about organization, supply, and administration and about everything else than he does; but I'll tell you where he beats me and where he beats the world. He don't care a damn for what the enemy does out of his sight, but it scares me like hell."

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arsan
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Fri Mar 13, 2009 7:29 pm

Major Tom wrote:I'm not sure what you mean by "dynamic creation of an anchorage." Does the region with the coastal depot have to have an anchorage to receive ocean supply, and if so, how can you tell which coastal regions have an anchorage?


I think Pocus means that as you cannot create a "port" during game, the supply system just considers any coastal region as having some place along their coast where ships can anchor and send supplies to land units.
Not a proper harbor (like the one shown on map) but a minor "anchorage" place where supply can be disembarked.
Given the size of the regions its seems pretty reasonable.

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Major Tom
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Fri Mar 13, 2009 7:58 pm

arsan wrote:I think Pocus means that as you cannot create a "port" during game, the supply system just considers any coastal region as having some place along their coast where ships can anchor and send supplies to land units.
Not a proper harbor (like the one shown on map) but a minor "anchorage" place where supply can be disembarked.
Given the size of the regions its seems pretty reasonable.


Okay, that makes sense. I'm sure that must be what Pocus was saying.

So, my coastal depot in Florida should be able to pull supplies from the shipping box. It's just not working that way. I'll send the saved game file to Pocus. Maybe there's a simple explanation.

Even if there is not, this may be "much ado about nothing." If this question has never come up before, it can only be because no one has ever bothered to build a coastal depot outside of a port region. I know I never tried until now, and I only did it this time as a test, not because I needed to for an ongoing game.
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kyle
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Sat Mar 14, 2009 5:26 pm

arsan wrote: :mdr:
We already have nº 3: Meade was born in Cádiz, Spain. Could that count as "token Latino representation"?? ;)
4: I strongly disagree!. Both genders are equally represented: zero male voices; zero female voices :D


That's not right. I might be wrong, but female voices didn't count in the 1860's. This game is now historically inaccurate.

Brochgale
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Sun Mar 15, 2009 1:10 am

As far as I understand it - Depots more Depots, More Depots and oh more rail, more rail, more rail or your war machines will grind to halt from lack of supply - oh and if it is winter fight at you own peril. It is fairly simple really.??
"How noble is one, to love his country:how sad the fate to mingle with those you hate"
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