after assembling a huge force of 80,000, McDowell tried vainly to seize Manassas

In Missouri, Lyon has been repulsed too by price around Springfield

Union is doing pretty interesting moves around Polk's force in Tennessee

Paul Roberts wrote:I've just installed SFVF for the first time, and I'm very interested in the changes made. However, I get an odd development right away.
I start a game as Union and, after making no movements (everyone is locked), I set my political and economics options and end the turn. Two of the messages after processing the first turn are shown here.
[ATTACH]6392[/ATTACH]
Should these units evaporate like this?
I installed SVFV on top of the latest official patch and no other mods.
Paul Roberts wrote:At the start of the scenario, the Chesapeake squadron seems to be located in the land province rather than inside the city (and thus the harbor, I assume). (Or am I forgetting how this works in AACW?)
I seem also to have encountered the "CTD on turn 5" bug.
Other than these issues, I'm very impressed with the mod and I like the changes a lot!
Paul Roberts wrote:At the start of the scenario, the Chesapeake squadron seems to be located in the land province rather than inside the city (and thus the harbor, I assume). (Or am I forgetting how this works in AACW?)
I seem also to have encountered the "CTD on turn 5" bug.
Other than these issues, I'm very impressed with the mod and I like the changes a lot!
Clovis wrote:Thanks.
I never experienced the turn 5 bug but the very last version I've uploaded solved this problem for Big Muddy. Are you using an older version?
Paul Roberts wrote:I grabbed my version from the first post in this thread just this weekend, so I believe it's the latest version. Is there an update buried in the thread?
(Thank you again for your hard work modding the game!)
Paul Roberts wrote:Here it is, attached to this message.
[The extension txt has been deactivated and can no longer be displayed.]
Big Muddy wrote:Lighting fast, let me try again, by the way do you plan on adding the new Strausburg Depot?
Big Muddy wrote:Turn 5 again, didn't try CSA [ATTACH]6415[/ATTACH].
In every single book about ACW you have OOB (order of battle). That would be a great feature IMHO. Month or two ago, somebody posted a pic of OOB and everybody loved it.
Also, I would love to see battles history with forces and generals engaged, with casulties and who won. Perhaps add one more ledger saying history of ACW and then fill that part with fought battles and captured cities. It would also serve as a nice timline so you could check where did you start winning or loseing.
From that ledger we could draw data for generals which is my third suggestion. It sucks a bit as you can't really say how succefull your generals are. Well, you can, but only through seniority points. It would be great if we could click on a general and you would get info on battles he fought and where he lost or won.
Fourth idea would be to add something that Frank Hunter's ACW already has; Alternate history start.
Like following options:
1. Kentucky and or Missouri joined CSA before the war
2. Europe did recoginize CSA from the start
and so on....
For example, with first option we would get stronger CSA and new places for battles such as Indiana, Ohio...
Just my two cents and still enjoying this game so much althought I have it since beta
marecone wrote:Hi Clovis. I am enjoying your mod and I just remembered that I suggested some changes to Pocus few months ago. He said they will try to do something but you doubt. Perhaps you can help. Is there a chance some of these ideas come alive in your mod? Battle history and generals battle history would be a giant step and huge improvement IMHO.
Keep up the good work.
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